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Glslang implementation for online shader compilation #154
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This was referenced Feb 20, 2021
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Fixes #150
FIxes #121
Fixes #155
As per discussion in #112, #153 and #150, this PR is based in #112 and explored the capabilities and limitations of GLSLang vs Shaderc as an option to provide support for online compilation of shaders. A few key insights were discovered when comparing this with the shaderc implementation, which are the following: