[performance bug] Fix Sequence::clear() #328
Merged
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Hey, I noticed a performance degradation over time
when repeatedly calling
Sequence::eval(..)
orSequence::evalAsync(..)
.Both functions first clear the currently recorded operations by calling
Sequence::clear()
,then record and actually evaluate the new operation.
The problem is -
Sequence::clear()
never actually clears the operations.This leads to operations just adding up.
This PR simply adds the missing clear call.
I guess this was just an oversight...
I only noticed this problem only in a compute heavy, long running process.