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Issues: KosRud/DQ-skinning-for-Unity

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Issues list

Null reference
#16 opened Jan 30, 2024 by KosRud
Is AlwaysAnimate needed on Animator?
#15 opened Jan 30, 2024 by KosRud
Extra ping-pong buffer unnecessary?
#14 opened Jan 30, 2024 by KosRud
is workaround still needed?
#13 opened Jan 30, 2024 by KosRud
boneOrientationVector should be private
#12 opened Jan 30, 2024 by KosRud
Use RenderTexture.DiscardContents() performance Only concerns performance but not functionality
#10 opened May 9, 2021 by KosRud
Sample vertex position texture only once performance Only concerns performance but not functionality
#8 opened Jun 28, 2020 by KosRud
Implement toggling between DQ and SkinnedMeshRenderer in Play mode Feature Has to do with existing features or a request
#6 opened Jun 24, 2020 by KosRud
Implement per-vertex masking of bulging compensation Feature Has to do with existing features or a request
#5 opened Jun 24, 2020 by KosRud
Shadows are displayed incorrectly with viewFrustrumCulling = true bug Something isn't working minor Non-critical issue that is easy to fix
#4 opened Jun 24, 2020 by KosRud
Apply all blend shapes in a single run of compute shader performance Only concerns performance but not functionality
#3 opened Jun 23, 2020 by KosRud
Missed camel case minor Non-critical issue that is easy to fix
#2 opened Jun 23, 2020 by KosRud
Misspelled warning minor Non-critical issue that is easy to fix
#1 opened Jun 23, 2020 by KosRud
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