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AI does not repair houses after Save/Load #1
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LauraRozier
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Aug 31, 2015
* Added some comments to clarify the code * Updated the code to make it more reliable Second check used: ``` procedure OnMissionStart; var i: Integer; begin for i := 0 to 5 do Actions.ShowTimedMsg(0, 'This is a test message!' + IntToStr(i), 30); for i := 0 to 5 do Actions.ShowTimedMsg(0, 'This is a test message!' + IntToStr(i), 60); Actions.ShowMsg(0, 'This is a test message! to check if this stays'); end; ```
fixed in PR #127 |
LauraRozier
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Mar 29, 2018
- Upgrade BGRABitmap to 9.6.1 - Rewrite KaM_Remake.lpi - Add bugfix flag to KaM_Remake.inc - Add bugfix by flag to OBJLoader.pas - Add bugfix to KM_CommonUtils.pas - Add KM_FormLogistics.lfm - Remove WDC flag check from SwapInt(NativeUInt) KromUtils.pas
LauraRozier
added a commit
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Apr 5, 2018
- Upgrade BGRABitmap to 9.6.1 - Rewrite KaM_Remake.lpi - Add bugfix flag to KaM_Remake.inc - Add bugfix by flag to OBJLoader.pas - Add bugfix to KM_CommonUtils.pas - Add KM_FormLogistics.lfm - Remove WDC flag check from SwapInt(NativeUInt) KromUtils.pas
LauraRozier
added a commit
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Apr 8, 2018
- Upgrade BGRABitmap to 9.6.1 - Rewrite KaM_Remake.lpi - Add bugfix flag to KaM_Remake.inc - Add bugfix by flag to OBJLoader.pas - Add bugfix to KM_CommonUtils.pas - Add KM_FormLogistics.lfm - Remove WDC flag check from SwapInt(NativeUInt) KromUtils.pas
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