Releases: LJQCN101/Auto-TMA-console
Auto TMA console v0.4 release
A convenient input console for Automatic Target Motion Analysis, designed for Wolfpack or other uboat games since it's using metric system.
Dependency (usually already installed if you play other games):
Visual C++ Redistributable for Visual Studio 2015 x86 and x64
Dedicated thread: http://www.subsim.com/radioroom/showthread.php?t=240508
The calculator enables you to determine target course/speed/range passively without the need to visually identify the target.
The calculator takes those inputs into account:
- Time
- Ownship heading
- Target relative bearing
- Ownship travel direction from last position to current position. (Measure the straight direction.)
- Ownship travel distance from last position to current position. (Measure the straight distance.)
And it will immediately output all possible solutions each time. It will also display probabilities of positional/course/speed error within a certain threshold, assuming a random inaccuracy of bearing input within a range of -0.5 to 0.5 deg. The probability is computed over 1000 iterations.
The TMA solution depends on how you maneuver your boat in relative to the target, and also target's bearing rate. You can refine it to only one optimal solution by either changing speed or changing direction.