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@lukas-w It crashes in SDL for me on switching project.
Core was generated by `./lmms'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 memset () at ../sysdeps/x86_64/memset.S:78
78 ../sysdeps/x86_64/memset.S: No such file or directory.
(gdb) bt
#0 memset () at ../sysdeps/x86_64/memset.S:78
#1 0x00000000004ecf7e in BufferManager::clear (ab=0x0, frames=256, offset=0) at /home/zonkmachine/builds/lmms/lmms/src/core/BufferManager.cpp:77
#2 0x000000000056712b in AudioPort::doProcessing (this=0x7fa8f8b2c870) at /home/zonkmachine/builds/lmms/lmms/src/core/audio/AudioPort.cpp:117
#3 0x0000000000515713 in ThreadableJob::process (this=0x7fa8f8b2c870) at /home/zonkmachine/builds/lmms/lmms/include/ThreadableJob.h:74
#4 0x000000000052cb73 in MixerWorkerThread::JobQueue::run (this=0x945400 <MixerWorkerThread::globalJobQueue>)
at /home/zonkmachine/builds/lmms/lmms/src/core/MixerWorkerThread.cpp:75
This fixes it for me. if( m_playHandleBuffer )BufferManager::release(m_playHandleBuffer);
4254597
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@lukas-w It crashes in SDL for me on switching project.
This fixes it for me.
if( m_playHandleBuffer )BufferManager::release(m_playHandleBuffer);
4254597
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@zonkmachine I can only reproduce that crash when switching project while playing. Nevertheless, e6b5712 should fix it.
4254597
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@lukas-w The project that went down while stopped had a VST in it under Wine/Linuxmint. It any case the last commit fixed it. Thanks!