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Enable sf3 extension #3895
Enable sf3 extension #3895
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After merging this, I think we should rename everything named |
At that point it might be worth extending to Soundfont. SF by itself
doesn't say much to me.
…On Oct 20, 2017 08:44, "Hussam Eddin Alhomsi" ***@***.***> wrote:
After merging this, I think we should rename everything named SF2 to SF
(in the GUI at least), for example SF2 directory to SF directory.
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Nice. I just did a build from GIT master + adding this patch, and using fluidsynth 1.1.8 . Something I noticed is the name of the "SF2 Player" module which now could be misleading: Another one is the logo on the module itself: A third one is on the configuration window: Hope that helps ! |
AFAIK, the From a naming perspective, I'm not sure Slightly off-topic... I have a vision forward that would encompass all bank files ( |
@tresf, (to encourage your slightly off-topic vision) I've thought through that same concept, and I really like that you've thought of this too. I agree on having patch banks and samples together, it makes sense. As for sf3 files in LMMS, thanks, it will be appreciated. |
So @LMMS/developers do we rename If we change it, this decision should make it into 👍 - Rename |
According to Wikipedia, the SoundFont spec is still at version 2.04, and hasn't changed since 2005 - I think it's safe to consider it final. So what is But actually I vote for the change to |
I actually think all these files, such as |
Add sf3 file extension, move `sf2` to `soundfonts`.
Upstream fluidsynth has added ogg encoded soundfont support. This won't be available until fluidsynth binaries are updated, so this should only be made available in the
master
branch for now.Per #3286