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LWJGL CI configuration
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Spasi committed Aug 26, 2023
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2 changes: 2 additions & 0 deletions .gitattributes
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304 changes: 304 additions & 0 deletions .github/workflows/lwjgl.yml
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name: LWJGL Build

on:
push:
branches:
- master

env:
AWS_DEFAULT_REGION: us-east-1
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
S3_PARAMS: --cache-control "public,must-revalidate,proxy-revalidate,max-age=0"

jobs:
linux:
name: Linux
runs-on: ubuntu-latest
container:
image: centos:7
strategy:
fail-fast: false
matrix:
ARCH: [x64]
include:
- ARCH: x64
PACKAGES: mesa-libGL-devel xorg-x11-proto-devel libX11-devel
OUTPUT_DIR: linux64_gcc
env:
LWJGL_ARCH: ${{matrix.ARCH}}
steps:
- run: |
yum -y install https://packages.endpointdev.com/rhel/7/os/x86_64/endpoint-repo.x86_64.rpm
yum -y install git
name: Upgrade git
- uses: actions/checkout@v3
with:
fetch-depth: 3
- run: |
yum -y install epel-release
yum -y update
name: Configure yum
- run: |
yum -y install centos-release-scl
yum -y install devtoolset-11-gcc-c++
yum -y install awscli
name: Install build dependencies
- run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx
git clone https://github.com/LWJGL-CI/bimg.git ../bimg
name: Clone bx & bimg
- run: |
source scl_source enable devtoolset-11 || true
git clone https://github.com/bkaradzic/GENie.git ../GENie
cd ../GENie
make
name: Clone and build GENie
- run: |
yum -y install ${{matrix.PACKAGES}}
name: Install bgfx dependencies
- run: | #sudo ln -s /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 /usr/lib/libGL.so
source scl_source enable devtoolset-11 || true
../GENie/bin/linux/genie --with-shared-lib --with-tools --gcc=linux-gcc gmake
make -R -C .build/projects/gmake-linux config=release64 CFLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0" bgfx-shared-lib
strip .build/linux64_gcc/bin/libbgfx-shared-libRelease.so
name: Build
- run: |
source scl_source enable devtoolset-11 || true
make -R -C .build/projects/gmake-linux config=release64 geometryc
name: Build geometryc
- run: |
source scl_source enable devtoolset-11 || true
make -R -C .build/projects/gmake-linux config=release64 texturec
name: Build texturec
- run: |
source scl_source enable devtoolset-11 || true
make -R -C .build/projects/gmake-linux config=release64 texturev
name: Build texturev
- run: |
source scl_source enable devtoolset-11 || true
make -R -C .build/projects/gmake-linux config=release64 shaderc
name: Build shaderc
- run: aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/libbgfx-shared-libRelease.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libbgfx.so $S3_PARAMS
name: Upload artifact
- run: |
aws s3 cp .build/linux64_gcc/bin/geometrycRelease s3://lwjgl-build/nightly/linux/x64/bgfx-tools/geometryc $S3_PARAMS
aws s3 cp .build/linux64_gcc/bin/texturecRelease s3://lwjgl-build/nightly/linux/x64/bgfx-tools/texturec $S3_PARAMS
aws s3 cp .build/linux64_gcc/bin/texturevRelease s3://lwjgl-build/nightly/linux/x64/bgfx-tools/texturev $S3_PARAMS
aws s3 cp .build/linux64_gcc/bin/shadercRelease s3://lwjgl-build/nightly/linux/x64/bgfx-tools/shaderc $S3_PARAMS
name: Upload tools
- run: |
git config --global --add safe.directory $PWD
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libbgfx.so.git
aws s3 cp libbgfx.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ $S3_PARAMS
name: Upload git revision
linux-cross:
name: Linux Cross
runs-on: ubuntu-latest
container:
image: ubuntu:18.04
strategy:
fail-fast: false
matrix:
ARCH: [arm32, arm64]
include:
# -----
- ARCH: arm32
CROSS_ARCH: armhf
PACKAGES: gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf libc6-dev-armhf-cross
CROSS_PACKAGES: libgl1-mesa-dev:armhf x11proto-dev:armhf libx11-dev:armhf
OUTPUT_DIR: linux32_arm_gcc
# -----
- ARCH: arm64
CROSS_ARCH: arm64
PACKAGES: gcc-aarch64-linux-gnu g++-aarch64-linux-gnu libc6-dev-arm64-cross
CROSS_PACKAGES: libgl1-mesa-dev:arm64 x11proto-dev:arm64 libx11-dev:arm64
OUTPUT_DIR: linux64_arm_gcc
env:
LWJGL_ARCH: ${{matrix.ARCH}}
steps:
- run: |
apt-get -y update
apt-get -y install software-properties-common wget
apt-get -y install --reinstall ca-certificates
apt-get -y update
apt-get -y upgrade
wget https://apt.kitware.com/keys/kitware-archive-latest.asc
apt-key add kitware-archive-latest.asc
add-apt-repository -y 'deb https://apt.kitware.com/ubuntu/ bionic main'
add-apt-repository -y ppa:git-core/ppa
apt-get -y update
DEBIAN_FRONTEND=noninteractive apt-get -yq install awscli git
name: Upgrade git
- uses: actions/checkout@v3
with:
fetch-depth: 3
- run: DEBIAN_FRONTEND=noninteractive apt-get -yq install cmake ${{matrix.PACKAGES}}
name: Install dependencies
- run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx
git clone https://github.com/LWJGL-CI/bimg.git ../bimg
name: Clone bx & bimg
- run: |
git clone https://github.com/bkaradzic/GENie.git ../GENie
cd ../GENie
make
name: Clone and build GENie
- run: |
sed -i 's/deb http/deb [arch=amd64,i386] http/' /etc/apt/sources.list
grep "ubuntu.com/ubuntu" /etc/apt/sources.list | tee /etc/apt/sources.list.d/ports.list
sed -i 's/amd64,i386/armhf,arm64/' /etc/apt/sources.list.d/ports.list
sed -i 's#http://.*/ubuntu#http://ports.ubuntu.com/ubuntu-ports#' /etc/apt/sources.list.d/ports.list
dpkg --add-architecture ${{matrix.CROSS_ARCH}}
apt-get update || true
name: Prepare cross-compilation
- run: apt-get -yq --allow-unauthenticated --no-install-suggests --no-install-recommends install ${{matrix.CROSS_PACKAGES}} -o Dpkg::Options::="--force-overwrite"
name: Install cross-compilation dependencies
- run: | #sudo ln -s /usr/lib/arm-linux-gnueabihf/mesa/libGL.so.1 /usr/lib/libGL.so
sed -i 's/strip -s/arm-linux-gnueabihf-strip/' ../bx/scripts/toolchain.lua
../GENie/bin/linux/genie --with-shared-lib --gcc=linux-arm-gcc gmake
make -R -C .build/projects/gmake-linux-arm-gcc config=release CXX="arm-linux-gnueabihf-g++" CC="arm-linux-gnueabihf-gcc" CFLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0" bgfx-shared-lib
arm-linux-gnueabihf-strip .build/linux32_arm_gcc/bin/libbgfx-shared-libRelease.so
name: Build bgfx (arm32)
if: contains(matrix.ARCH, 'arm32')
- run: | #sudo ln -s /usr/lib/aarch64-linux-gnu/mesa/libGL.so.1 /usr/lib/libGL.so
sed -i 's/strip -s/aarch64-linux-gnu-strip/' ../bx/scripts/toolchain.lua
../GENie/bin/linux/genie --with-shared-lib --gcc=linux-arm-gcc gmake
sed -i 's/ -m64//' .build/projects/gmake-linux-arm-gcc/bgfx.make
sed -i 's/ -m64//' .build/projects/gmake-linux-arm-gcc/bgfx-shared-lib.make
sed -i 's/ -m64//' .build/projects/gmake-linux-arm-gcc/bimg.make
sed -i 's/ -m64//' .build/projects/gmake-linux-arm-gcc/bimg_decode.make
sed -i 's/ -m64//' .build/projects/gmake-linux-arm-gcc/bx.make
sed -i 's/linux32/linux64/g' .build/projects/gmake-linux-arm-gcc/bgfx.make
sed -i 's/linux32/linux64/g' .build/projects/gmake-linux-arm-gcc/bgfx-shared-lib.make
sed -i 's/linux32/linux64/g' .build/projects/gmake-linux-arm-gcc/bimg.make
sed -i 's/linux32/linux64/g' .build/projects/gmake-linux-arm-gcc/bimg_decode.make
sed -i 's/linux32/linux64/g' .build/projects/gmake-linux-arm-gcc/bx.make
make -R -C .build/projects/gmake-linux-arm-gcc config=release64 CXX="aarch64-linux-gnu-g++" CC="aarch64-linux-gnu-gcc" CFLAGS="-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0" bgfx-shared-lib
aarch64-linux-gnu-strip .build/linux64_arm_gcc/bin/libbgfx-shared-libRelease.so
name: Build bgfx (arm64)
if: contains(matrix.ARCH, 'arm64')
- run: aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/libbgfx-shared-libRelease.so s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/libbgfx.so $S3_PARAMS
name: Upload artifact
- run: |
git config --global --add safe.directory $(pwd)
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libbgfx.so.git
aws s3 cp libbgfx.so.git s3://lwjgl-build/nightly/linux/${{matrix.ARCH}}/ $S3_PARAMS
name: Upload git revision
macos:
name: macOS
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
ARCH: [x64, arm64]
include:
- ARCH: x64
PLATFORM: osx-x64
GENIE_PARAMS: --with-macos=10.9
CC: MACOSX_DEPLOYMENT_TARGET=10.9 CFLAGS=-mmacosx-version-min=10.9 LDFLAGS=-mmacosx-version-min=10.9
- ARCH: arm64
PLATFORM: osx-arm64
GENIE_PARAMS: --with-macos=11.0
CC: MACOSX_DEPLOYMENT_TARGET=11.0 CFLAGS=-mmacosx-version-min=11.0 LDFLAGS=-mmacosx-version-min=11.0
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 3
- run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx
git clone https://github.com/LWJGL-CI/bimg.git ../bimg
name: Clone bx & bimg
- run: ${{matrix.CC}} ../bx/tools/bin/darwin/genie --with-shared-lib --with-tools ${{matrix.GENIE_PARAMS}} --gcc=${{matrix.PLATFORM}} gmake
name: Configure build
- run: |
${{matrix.CC}} make -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 CFLAGS="-D BGFX_CONFIG_RENDERER_METAL=1 -D BGFX_CONFIG_RENDERER_OPENGL=1" bgfx-shared-lib
strip -u -r .build/${{matrix.PLATFORM}}/bin/libbgfx-shared-libRelease.dylib
name: Build bgfx
- run: ${{matrix.CC}} make -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 geometryc
name: Build geometryc
- run: ${{matrix.CC}} make -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 texturec
name: Build texturec
- run: ${{matrix.CC}} make -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 texturev
name: Build texturev
- run: ${{matrix.CC}} make -C .build/projects/gmake-${{matrix.PLATFORM}} config=release64 shaderc
name: Build shaderc
- run: |
aws s3 cp .build/${{matrix.PLATFORM}}/bin/libbgfx-shared-libRelease.dylib s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/libbgfx.dylib $S3_PARAMS
aws s3 cp .build/${{matrix.PLATFORM}}/bin/geometrycRelease s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/bgfx-tools/geometryc $S3_PARAMS
aws s3 cp .build/${{matrix.PLATFORM}}/bin/texturecRelease s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/bgfx-tools/texturec $S3_PARAMS
aws s3 cp .build/${{matrix.PLATFORM}}/bin/texturevRelease s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/bgfx-tools/texturev $S3_PARAMS
aws s3 cp .build/${{matrix.PLATFORM}}/bin/shadercRelease s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/bgfx-tools/shaderc $S3_PARAMS
name: Upload artifacts
- run: |
git log --first-parent --pretty=format:%H HEAD~2..HEAD~1 > libbgfx.dylib.git
aws s3 cp libbgfx.dylib.git s3://lwjgl-build/nightly/macosx/${{matrix.ARCH}}/ $S3_PARAMS
name: Upload git revision
windows:
name: Windows
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
ARCH: [x86, x64]
include:
- ARCH: x86
MSVC_ARCH: amd64_x86
PLATFORM: x32
BUILD: Win32
OUTPUT_DIR: win32_vs2022
- ARCH: x64
MSVC_ARCH: amd64
PLATFORM: x64
BUILD: x64
OUTPUT_DIR: win64_vs2022
# - ARCH: arm64
# MSVC_ARCH: amd64_arm64
# PLATFORM: arm64
# BUILD: arm64
# OUTPUT_DIR: win64_vs2022
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 3
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.MSVC_ARCH }}
- run: |
git clone https://github.com/LWJGL-CI/bx.git ../bx
git clone https://github.com/LWJGL-CI/bimg.git ../bimg
name: Clone bx & bimg
- run: ..\bx\tools\bin\windows\genie --with-shared-lib --with-tools vs2022 --platform ${{matrix.PLATFORM}}
shell: cmd
name: Configure build
- run: devenv .build\projects\vs2022\bgfx.sln /Project bgfx-shared-lib /Build "Release|${{matrix.BUILD}}"
shell: cmd
name: Build bgfx
- run: devenv .build\projects\vs2022\bgfx.sln /Project geometryc /Build "Release|${{matrix.BUILD}}"
shell: cmd
name: Build geometryc
- run: devenv .build\projects\vs2022\bgfx.sln /Project texturec /Build "Release|${{matrix.BUILD}}"
shell: cmd
name: Build texturec
- run: devenv .build\projects\vs2022\bgfx.sln /Project texturev /Build "Release|${{matrix.BUILD}}"
shell: cmd
name: Build texturev
- run: devenv .build\projects\vs2022\bgfx.sln /Project "shaderc (tools\shaderc\shaderc)" /Build "Release|${{matrix.BUILD}}"
shell: cmd
name: Build shaderc
- run: |
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/bgfx-shared-libRelease.dll s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx.dll ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/geometrycRelease.exe s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx-tools/geometryc.exe ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/texturecRelease.exe s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx-tools/texturec.exe ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/texturevRelease.exe s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx-tools/texturev.exe ${{env.S3_PARAMS}}
aws s3 cp .build/${{matrix.OUTPUT_DIR}}/bin/shadercRelease.exe s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/bgfx-tools/shaderc.exe ${{env.S3_PARAMS}}
shell: cmd
name: Upload artifacts
- run: |
git log --first-parent --pretty=format:%%H HEAD~2..HEAD~1 > bgfx.dll.git
aws s3 cp bgfx.dll.git s3://lwjgl-build/nightly/windows/${{matrix.ARCH}}/ ${{env.S3_PARAMS}}
shell: cmd
name: Upload git revision
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