An Advance Wars homage created in PICO-8
Play it on Itch.io
- Play through campaign, balancing scoring system
- Make vs maps
- Selector message
- Resting units
- Turns
- Combat
- Status bar at top/bottom of screen
- Basic AI
- Move towards other player's hq with A*
- Attack if there are enemy units in attack range
- Unit lifebar
- Capturing
- Camera shake during unit death and attack
- Cities
- Heal units on them by 2 per turn
- Income
- HQ
- Bases
- Building from bases
- Stage 2 AI
- Capture cities and bases
- Build from cities and bases
- AI vs AI battles
- Sort units by y value for drawing
- Long range units
- Stage 3 AI
- Use of long range units
- Better build otherder decision
- End Turn Transitions
- ctrl + f for "refact" comments for refactoring suggestions
- For Demo 1
- Splash screen
- Music for Blue Moon and Orange Star
- Publish, upload, and share
- For Demo 2 (Splore)
- Fill map space with maps
- Maps menu
- Dialogue System
- APC
- Victory/Defeat screen
- Credits
- 8 Campaign missions
- Selectable team and commanders in VS mode
- Save/load functionality
- Unlockable commanders
- Dialogue
- AI can attack and capture in the same turn
- If you have zero gold, infantry is selected by default and you can still build it.
- Getting units attack range doesn't account for places they can't move to(like mountains)
- The build-unit prompt shows the same goldcost for player 2 as player 1. Fix it so each player sees their own goldcost for each unit