For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2. This Docker image contains the dedicated server of the game.
Running using Docker:
$ docker run -d --name=cs2 -p 27015:27015 -p 27020:27020 joedwards32/cs2
Running using a bind mount for data persistence on container recreation:
$ mkdir -p $(pwd)/cs2-data
$ chmod 777 $(pwd)/cs2-data # Makes sure the directory is writeable by the unprivileged container user
$ docker run -d --name=cs2 -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ -p 27015:27015 -p 27020:27020 joedwards32/cs2
or using docker-compose, see examples:
# Remember to update passwords in your compose file
$ docker compose --file examples/docker-compose.yml up -d cs2-server
You must have at least 40GB of free disk space! See System Requirements.
The container will automatically update the game on startup, so if there is a game update just restart the container.
Minimum system requirements are:
- 2 CPUs
- 2GiB RAM
- 40GB of disk space for the container or mounted as a persistent volume on
/home/steam/cs2-dedicated/
Feel free to overwrite these environment variables, using -e (--env):
CS2_SERVERNAME="changeme" (Set the visible name for your private server)
CS2_IP="" (CS2 server listening IP address, 0.0.0.0 - all IP addresses on the local machine, empty - IP identified automatically)
CS2_PORT=27015 (CS2 server listen port tcp_udp)
CS2_RCON_PORT="" (Optional, use a simple TCP proxy to have RCON listen on an alternative port.
Useful for services like AWS Fargate which do not support mixed protocol ports.)
CS2_LAN="0" (0 - LAN mode disabled, 1 - LAN Mode enabled)
CS2_RCONPW="changeme" (RCON password)
CS2_PW="changeme" (CS2 server password)
CS2_MAXPLAYERS=10 (Max players)
CS2_ADDITIONAL_ARGS="" (Optional additional arguments to pass into cs2)
CS2_GAMEALIAS="" (Game type, e.g. casual, competitive, deathmatch.
See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
CS2_MAPGROUP="mg_active" (Map pool)
CS2_STARTMAP="de_inferno" (Start map)
CS2_BOT_DIFFICULTY="" (0 - easy, 1 - normal, 2 - hard, 3 - expert)
CS2_BOT_QUOTA="" (Number of bots)
CS2_BOT_QUOTA_MODE="" (fill, competitive)
TV_ENABLE=0 (0 - disable, 1 - enable)
TV_PORT=27020 (SourceTV/CSTV port to bind to)
TV_AUTORECORD=0 (Automatically record all games as CSTV demos: 0=off, 1=on)
TV_PW="changeme" (CSTV password for clients)
TV_RELAY_PW="changeme" (CSTV password for relay proxies)
TV_MAXRATE=0 (Max CSTV spectator bandwidth rate allowed, 0 == unlimited)
TV_DELAY=0 (CSTV broadcast delay in seconds)
The container includes two scripts for executing custom actions:
/home/steam/cs2-dedicated/pre.sh
is executed before the CS2 server starts/home/steam/cs2-dedicated/post.sh
is executed after the CS2 server stops
When using a persient volume mounted at /home/steam/cs2-dedicated/
you may edit these scripts to perform custom actions, such as enabling metamod.
This container leans heavily on the work of CM2Walki, especially his SteamCMD container image. GG!