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[client] February 2025 Version Update #7064

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Feb 17, 2025
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2 changes: 1 addition & 1 deletion scripts/zones/Abdhaljs_Isle-Purgonorgo/IDs.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ zones[xi.zone.ABDHALJS_ISLE_PURGONORGO] =
LOGIN_CAMPAIGN_UNDERWAY = 7002, -- The [/January/February/March/April/May/June/July/August/September/October/November/December] <number> Login Campaign is currently underway!
LOGIN_NUMBER = 7003, -- In celebration of your most recent login (login no. <number>), we have provided you with <number> points! You currently have a total of <number> points.
MEMBERS_LEVELS_ARE_RESTRICTED = 7023, -- Your party is unable to participate because certain members' levels are restricted.
FISHING_MESSAGE_OFFSET = 7065, -- You can't fish here.
FISHING_MESSAGE_OFFSET = 7067, -- You can't fish here.
},
mob =
{
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108 changes: 54 additions & 54 deletions scripts/zones/Abyssea-Altepa/IDs.lua
Original file line number Diff line number Diff line change
Expand Up @@ -17,60 +17,60 @@ zones[xi.zone.ABYSSEA_ALTEPA] =
LOGIN_CAMPAIGN_UNDERWAY = 7002, -- The [/January/February/March/April/May/June/July/August/September/October/November/December] <number> Login Campaign is currently underway!
LOGIN_NUMBER = 7003, -- In celebration of your most recent login (login no. <number>), we have provided you with <number> points! You currently have a total of <number> points.
MEMBERS_LEVELS_ARE_RESTRICTED = 7023, -- Your party is unable to participate because certain members' levels are restricted.
PLAYER_KEYITEM_OBTAINED = 7325, -- <player> obtained the key item: <keyitem>!
LIGHTS_MESSAGE_1 = 7330, -- Visitant Light Intensity Pearlescent: <number> / Ebon: <number> Golden: <number> / Silvery: <number>
LIGHTS_MESSAGE_2 = 7331, -- Azure: <number> / Ruby: <number> / Amber: <number>
STAGGERED = 7332, -- <name>'s attack staggers the fiend!
YELLOW_STAGGER = 7333, -- The fiend is unable to cast magic.
BLUE_STAGGER = 7334, -- The fiend is unable to use special attacks.
RED_STAGGER = 7335, -- The fiend is frozen in its tracks.
YELLOW_WEAKNESS = 7336, -- The fiend appears vulnerable to [/fire/ice/wind/earth/lightning/water/light/darkness] elemental magic!
BLUE_WEAKNESS = 7337, -- The fiend appears vulnerable to [/hand-to-hand/dagger/sword/great sword/axe/great axe/scythe/polearm/katana/great katana/club/staff/archery/marksmanship] weapon skills!
RED_WEAKNESS = 7338, -- The fiend appears vulnerable to [/fire/ice/wind/earth/lightning/water/light/darkness] elemental weapon skills!
ABYSSEA_TIME_OFFSET = 7339, -- Your visitant status will wear off in <number> [second/minute].
RETURNING_TO_SEARING_IN = 7348, -- Returning to the Searing Ward in <number> [second/seconds].
NO_VISITANT_WARD = 7349, -- You do not have visitant status. Returning to the Searing Ward in <number> [second/seconds].
RETURNING_TO_WARD = 7351, -- Returning to the Searing Ward now.
NO_VISITANT_STATUS = 7408, -- You do not have visitant status. Please proceed to the nearest Conflux Surveyor to have it granted.
ATMA_INFUSED = 7451, -- <name> expends <number> cruor and is now infused with <keyitem>!
ATMA_PURGED = 7452, -- <name> has been purged of the <keyitem>.
ALL_ATMA_PURGED = 7453, -- <name> has been purged of all infused atma.
PREVIOUS_ATMA_INFUSED = 7459, -- <name> expends <number> cruor and [his/her] previous atma configuration is restored!
HISTORY_ATMA_INFUSED = 7466, -- <name> expends <number> cruor and is now infused with [his/her] chosen atma set!
MONSTER_CONCEALED_CHEST = 7491, -- The monster was concealing a treasure chest!
OBTAINS_TEMP_ITEM = 7501, -- <name> obtains the temporary item: <item>!
OBTAINS_ITEM = 7502, -- <name> obtains the item: <item>!
OBTAINS_KEYITEM = 7503, -- <name> obtains the key item: <item>!
ADD_SPOILS_TO_TREASURE = 7504, -- <name> transferred the contents of the pyxis to the cache of lottable spoils.
TEMP_ITEM_DISAPPEARED = 7507, -- That temporary item had already disappeared.
KEYITEM_DISAPPEARED = 7508, -- That key item had already disappeared.
ITEM_DISAPPEARED = 7509, -- That item had already disappeared.
CHEST_DESPAWNED = 7510, -- The treasure chest had already disappeared.
CRUOR_OBTAINED = 7511, -- <name> obtained <number> cruor.
OBTAINS_SEVERAL_TEMPS = 7512, -- <name> obtains several temporary items!
BODY_EMITS_OFFSET = 7513, -- <name>'s body emits [a faint/a mild/a strong] pearlescent light!
CANNOT_OPEN_CHEST = 7520, -- You cannot open that treasure chest.
PLAYER_HAS_CLAIM_OF_CHEST = 7521, -- <name> has claim over that treasure chest.
PARTY_NOT_OWN_CHEST = 7522, -- Your party does not have claim over that treasure chest.
CHEST_DISAPPEARED = 7525, -- The treasure chest has disappeared.
RANDOM_SUCCESS_FAIL_GUESS = 7547, -- The randomly generated number was <number>! <name> guessed [successfully/unsuccessfully]!
AIR_PRESSURE_CHANGE = 7551, -- <name> [reduced/increased] the air pressure by <number> units. Current air pressure: <number>[/ (minimum)/ (maximum)]
INPUT_SUCCESS_FAIL_GUESS = 7556, -- <name> inputs the number <number>[, but nothing happens./, successfully unlocking the chest!]
GREATER_OR_LESS_THAN = 7557, -- You have a hunch that the lock's combination is [greater/less] than <number>.
HUNCH_SECOND_FIRST_EVEN_ODD = 7558, -- You have a hunch that the [second/first] digit is [even/odd].
HUNCH_SECOND_FIRST_IS = 7559, -- You have a hunch that the [second/first] digit is <number>.
HUNCH_SECOND_FIRST_IS_OR = 7560, -- You have a hunch that the [second/first] digit is <number>, <number>, or <number>.
HUNCH_ONE_DIGIT_IS = 7561, -- You have a hunch that one of the digits is <number>.
HUNCH_SUM_EQUALS = 7562, -- You have a hunch that the sum of the two digits is <number>.
PLAYER_OPENED_LOCK = 7563, -- <name> succeeded in opening the lock!
PLAYER_FAILED_LOCK = 7564, -- <name> failed to open the lock.
TRADE_KEY_OPEN = 7565, -- <name> uses <item> and opens the lock!
BOUNDLESS_RAGE = 7588, -- You sense an aura of boundless rage...
INFO_KI = 7589, -- Your keen senses tell you that something may happen if only you had [this item/these items].
USE_KI = 7592, -- Use the [key item/key items]? Yes. No.
OBTAINS_DOMINION_NOTES = 7881, -- <name> obtains <number> Dominion note[/s] (Total: <number>).
DOMINION_SIGNED_ON = 10416, -- You have signed on for Dominion Ops!
CANCELED_OBJECTIVE = 10417, -- You have canceled your objective.
PLAYER_KEYITEM_OBTAINED = 7327, -- <player> obtained the key item: <keyitem>!
LIGHTS_MESSAGE_1 = 7332, -- Visitant Light Intensity Pearlescent: <number> / Ebon: <number> Golden: <number> / Silvery: <number>
LIGHTS_MESSAGE_2 = 7333, -- Azure: <number> / Ruby: <number> / Amber: <number>
STAGGERED = 7334, -- <name>'s attack staggers the fiend!
YELLOW_STAGGER = 7335, -- The fiend is unable to cast magic.
BLUE_STAGGER = 7336, -- The fiend is unable to use special attacks.
RED_STAGGER = 7337, -- The fiend is frozen in its tracks.
YELLOW_WEAKNESS = 7338, -- The fiend appears vulnerable to [/fire/ice/wind/earth/lightning/water/light/darkness] elemental magic!
BLUE_WEAKNESS = 7339, -- The fiend appears vulnerable to [/hand-to-hand/dagger/sword/great sword/axe/great axe/scythe/polearm/katana/great katana/club/staff/archery/marksmanship] weapon skills!
RED_WEAKNESS = 7340, -- The fiend appears vulnerable to [/fire/ice/wind/earth/lightning/water/light/darkness] elemental weapon skills!
ABYSSEA_TIME_OFFSET = 7341, -- Your visitant status will wear off in <number> [second/minute].
RETURNING_TO_SEARING_IN = 7350, -- Returning to the Searing Ward in <number> [second/seconds].
NO_VISITANT_WARD = 7351, -- You do not have visitant status. Returning to the Searing Ward in <number> [second/seconds].
RETURNING_TO_WARD = 7353, -- Returning to the Searing Ward now.
NO_VISITANT_STATUS = 7410, -- You do not have visitant status. Please proceed to the nearest Conflux Surveyor to have it granted.
ATMA_INFUSED = 7453, -- <name> expends <number> cruor and is now infused with <keyitem>!
ATMA_PURGED = 7454, -- <name> has been purged of the <keyitem>.
ALL_ATMA_PURGED = 7455, -- <name> has been purged of all infused atma.
PREVIOUS_ATMA_INFUSED = 7461, -- <name> expends <number> cruor and [his/her] previous atma configuration is restored!
HISTORY_ATMA_INFUSED = 7468, -- <name> expends <number> cruor and is now infused with [his/her] chosen atma set!
MONSTER_CONCEALED_CHEST = 7493, -- The monster was concealing a treasure chest!
OBTAINS_TEMP_ITEM = 7503, -- <name> obtains the temporary item: <item>!
OBTAINS_ITEM = 7504, -- <name> obtains the item: <item>!
OBTAINS_KEYITEM = 7505, -- <name> obtains the key item: <item>!
ADD_SPOILS_TO_TREASURE = 7506, -- <name> transferred the contents of the pyxis to the cache of lottable spoils.
TEMP_ITEM_DISAPPEARED = 7509, -- That temporary item had already disappeared.
KEYITEM_DISAPPEARED = 7510, -- That key item had already disappeared.
ITEM_DISAPPEARED = 7511, -- That item had already disappeared.
CHEST_DESPAWNED = 7512, -- The treasure chest had already disappeared.
CRUOR_OBTAINED = 7513, -- <name> obtained <number> cruor.
OBTAINS_SEVERAL_TEMPS = 7514, -- <name> obtains several temporary items!
BODY_EMITS_OFFSET = 7515, -- <name>'s body emits [a faint/a mild/a strong] pearlescent light!
CANNOT_OPEN_CHEST = 7522, -- You cannot open that treasure chest.
PLAYER_HAS_CLAIM_OF_CHEST = 7523, -- <name> has claim over that treasure chest.
PARTY_NOT_OWN_CHEST = 7524, -- Your party does not have claim over that treasure chest.
CHEST_DISAPPEARED = 7527, -- The treasure chest has disappeared.
RANDOM_SUCCESS_FAIL_GUESS = 7549, -- The randomly generated number was <number>! <name> guessed [successfully/unsuccessfully]!
AIR_PRESSURE_CHANGE = 7553, -- <name> [reduced/increased] the air pressure by <number> units. Current air pressure: <number>[/ (minimum)/ (maximum)]
INPUT_SUCCESS_FAIL_GUESS = 7558, -- <name> inputs the number <number>[, but nothing happens./, successfully unlocking the chest!]
GREATER_OR_LESS_THAN = 7559, -- You have a hunch that the lock's combination is [greater/less] than <number>.
HUNCH_SECOND_FIRST_EVEN_ODD = 7560, -- You have a hunch that the [second/first] digit is [even/odd].
HUNCH_SECOND_FIRST_IS = 7561, -- You have a hunch that the [second/first] digit is <number>.
HUNCH_SECOND_FIRST_IS_OR = 7562, -- You have a hunch that the [second/first] digit is <number>, <number>, or <number>.
HUNCH_ONE_DIGIT_IS = 7563, -- You have a hunch that one of the digits is <number>.
HUNCH_SUM_EQUALS = 7564, -- You have a hunch that the sum of the two digits is <number>.
PLAYER_OPENED_LOCK = 7565, -- <name> succeeded in opening the lock!
PLAYER_FAILED_LOCK = 7566, -- <name> failed to open the lock.
TRADE_KEY_OPEN = 7567, -- <name> uses <item> and opens the lock!
BOUNDLESS_RAGE = 7590, -- You sense an aura of boundless rage...
INFO_KI = 7591, -- Your keen senses tell you that something may happen if only you had [this item/these items].
USE_KI = 7594, -- Use the [key item/key items]? Yes. No.
OBTAINS_DOMINION_NOTES = 7883, -- <name> obtains <number> Dominion note[/s] (Total: <number>).
DOMINION_SIGNED_ON = 10418, -- You have signed on for Dominion Ops!
CANCELED_OBJECTIVE = 10419, -- You have canceled your objective.
},
mob =
{
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