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Add test coverage of new traversal keys
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peppy committed May 13, 2022
1 parent c4871eb commit a346456
Showing 1 changed file with 45 additions and 0 deletions.
45 changes: 45 additions & 0 deletions osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,51 @@ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
return beatmap;
}

[Test]
public void TestSeekToFirst()
{
pressAndCheckTime(Key.Z, 2170);
pressAndCheckTime(Key.Z, 0);
pressAndCheckTime(Key.Z, 2170);

AddAssert("track not running", () => !EditorClock.IsRunning);
}

[Test]
public void TestRestart()
{
pressAndCheckTime(Key.V, 227170);

AddAssert("track not running", () => !EditorClock.IsRunning);

AddStep("press X", () => InputManager.Key(Key.X));

AddAssert("track running", () => EditorClock.IsRunning);
AddAssert("time restarted", () => EditorClock.CurrentTime < 100000);
}

[Test]
public void TestPauseResume()
{
AddAssert("track not running", () => !EditorClock.IsRunning);

AddStep("press C", () => InputManager.Key(Key.C));
AddAssert("track running", () => EditorClock.IsRunning);

AddStep("press C", () => InputManager.Key(Key.C));
AddAssert("track not running", () => !EditorClock.IsRunning);
}

[Test]
public void TestSeekToLast()
{
pressAndCheckTime(Key.V, 227170);
pressAndCheckTime(Key.V, 229170);
pressAndCheckTime(Key.V, 227170);

AddAssert("track not running", () => !EditorClock.IsRunning);
}

[Test]
public void TestSnappedSeeking()
{
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