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Remove setting preempt in CreateDifficultyAttributes
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MBmasher committed Nov 17, 2021
1 parent 30e18f1 commit f4b23f0
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Expand Up @@ -60,7 +60,6 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat

double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;

double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double drainRate = beatmap.Difficulty.DrainRate;

int maxCombo = beatmap.HitObjects.Count;
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