Simplifiing the settings and keybinds systems #309
Merged
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The original implementation of the settings system used some advanced rust features which made the code hard to read, such as PhantomData mixed with lots of generics and trait-objects. It also had a RefCell inside of a Hashmap which might break the internal structure of the HashMap.
Ive changed the implementation to be more idiomatic rust code. Ive also split the settings from the keybinds and the settings system in general from the console code.
Still WIP becasue i still want to make some changes.