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Level editor for wireframe_game

File Format Specification:

  • The editor produces a .wireframe file, that gets fed in the engine to be displayed on the screen.

  • The format is split in 3 different sections, Ground, Geometry (solids) and Props;

Geometry (solids)

  • This section is ment to define solid walls and map geometry in general.
  • This is also the first section of the .wireframe format.

1 //amount of elements in the map
#0 //marking the start of the first solid
10  // element x of size (float)
20  // element y of size (float)
30  // element z of size (float)
100 // element x of pos  (float)
200 // element y of pos  (float)
300 // element z of pos  (float)
0 //see_through boolean  (bool)