Level editor for wireframe_game
-
The editor produces a
.wireframe
file, that gets fed in the engine to be displayed on the screen. -
The format is split in 3 different sections,
Ground
,Geometry (solids)
andProps
;
- This section is ment to define solid walls and map geometry in general.
- This is also the first section of the
.wireframe
format.
1 //amount of elements in the map
#0 //marking the start of the first solid
10 // element x of size (float)
20 // element y of size (float)
30 // element z of size (float)
100 // element x of pos (float)
200 // element y of pos (float)
300 // element z of pos (float)
0 //see_through boolean (bool)