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Merge pull request #477 from P1n3appl3/autosplitter-cleanup
Implement initial auto splitting support
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[package] | ||
name = "livesplit-auto-splitting" | ||
version = "0.1.0" | ||
authors = ["Christopher Serr <christopher.serr@gmail.com>"] | ||
edition = "2021" | ||
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[dependencies] | ||
anyhow = { version = "1.0.45", default-features = false } | ||
log = { version = "0.4.14", default-features = false } | ||
proc-maps = { version = "0.2.0", default-features = false } | ||
read-process-memory = { version = "0.1.4", default-features = false } | ||
slotmap = { version = "1.0.2", default-features = false } | ||
snafu = { version = "0.6.10", default-features = false, features = ["std"] } | ||
sysinfo = { version = "0.22.4", default-features = false, features = ["multithread"] } | ||
time = { version = "0.3.3", default-features = false } | ||
wasmtime = { version = "0.33.0", default-features = false, features = [ | ||
"cranelift", | ||
"parallel-compilation", | ||
] } |
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# <img src="https://raw.githubusercontent.com/LiveSplit/LiveSplit/master/LiveSplit/Resources/Icon.png" alt="LiveSplit" height="42" width="45" align="top"/> livesplit-auto-splitting | ||
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livesplit-auto-splitting is a library that provides a runtime for running | ||
auto splitters that can control a speedrun timer. These auto splitters are | ||
provided as WebAssembly modules. | ||
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## Requirements for the Auto Splitters | ||
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The auto splitters must provide an `update` function with the following | ||
signature: | ||
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```rust | ||
#[no_mangle] | ||
pub extern "C" fn update() {} | ||
``` | ||
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This function is called periodically by the runtime at the configured tick | ||
rate. The tick rate is 120 Hz by default, but can be changed by the auto | ||
splitter. | ||
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In addition the WebAssembly module is expected to export a memory called | ||
`memory`. | ||
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## API exposed to the Auto Splitters | ||
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The following functions are provided to the auto splitters in the module | ||
`env`: | ||
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```rust | ||
#[repr(transparent)] | ||
pub struct Address(pub u64); | ||
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#[repr(transparent)] | ||
pub struct NonZeroAddress(pub NonZeroU64); | ||
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#[repr(transparent)] | ||
pub struct ProcessId(NonZeroU64); | ||
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#[repr(transparent)] | ||
pub struct TimerState(u32); | ||
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impl TimerState { | ||
/// The timer is not running. | ||
pub const NOT_RUNNING: Self = Self(0); | ||
/// The timer is running. | ||
pub const RUNNING: Self = Self(1); | ||
/// The timer started but got paused. This is separate from the game | ||
/// time being paused. Game time may even always be paused. | ||
pub const PAUSED: Self = Self(2); | ||
/// The timer has ended, but didn't get reset yet. | ||
pub const ENDED: Self = Self(3); | ||
} | ||
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extern "C" { | ||
/// Gets the state that the timer currently is in. | ||
pub fn timer_get_state() -> TimerState; | ||
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/// Starts the timer. | ||
pub fn timer_start(); | ||
/// Splits the current segment. | ||
pub fn timer_split(); | ||
/// Resets the timer. | ||
pub fn timer_reset(); | ||
/// Sets a custom key value pair. This may be arbitrary information that | ||
/// the auto splitter wants to provide for visualization. | ||
pub fn timer_set_variable( | ||
key_ptr: *const u8, | ||
key_len: usize, | ||
value_ptr: *const u8, | ||
value_len: usize, | ||
); | ||
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/// Sets the game time. | ||
pub fn timer_set_game_time(secs: i64, nanos: i32); | ||
/// Pauses the game time. This does not pause the timer, only the | ||
/// automatic flow of time for the game time. | ||
pub fn timer_pause_game_time(); | ||
/// Resumes the game time. This does not resume the timer, only the | ||
/// automatic flow of time for the game time. | ||
pub fn timer_resume_game_time(); | ||
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/// Attaches to a process based on its name. | ||
pub fn process_attach(name_ptr: *const u8, name_len: usize) -> Option<ProcessId>; | ||
/// Detaches from a process. | ||
pub fn process_detach(process: ProcessId); | ||
/// Checks whether is a process is still open. You should detach from a | ||
/// process and stop using it if this returns `false`. | ||
pub fn process_is_open(process: ProcessId) -> bool; | ||
/// Reads memory from a process at the address given. This will write | ||
/// the memory to the buffer given. Returns `false` if this fails. | ||
pub fn process_read( | ||
process: ProcessId, | ||
address: Address, | ||
buf_ptr: *mut u8, | ||
buf_len: usize, | ||
) -> bool; | ||
/// Gets the address of a module in a process. | ||
pub fn process_get_module_address( | ||
process: ProcessId, | ||
name_ptr: *const u8, | ||
name_len: usize, | ||
) -> Option<NonZeroAddress>; | ||
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/// Sets the tick rate of the runtime. This influences the amount of | ||
/// times the `update` function is called per second. | ||
pub fn runtime_set_tick_rate(ticks_per_second: f64); | ||
/// Prints a log message for debugging purposes. | ||
pub fn runtime_print_message(text_ptr: *const u8, text_len: usize); | ||
} | ||
``` |
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//! livesplit-auto-splitting is a library that provides a runtime for running | ||
//! auto splitters that can control a speedrun timer. These auto splitters are | ||
//! provided as WebAssembly modules. | ||
//! | ||
//! # Requirements for the Auto Splitters | ||
//! | ||
//! The auto splitters must provide an `update` function with the following | ||
//! signature: | ||
//! | ||
//! ```rust | ||
//! #[no_mangle] | ||
//! pub extern "C" fn update() {} | ||
//! ``` | ||
//! | ||
//! This function is called periodically by the runtime at the configured tick | ||
//! rate. The tick rate is 120 Hz by default, but can be changed by the auto | ||
//! splitter. | ||
//! | ||
//! In addition the WebAssembly module is expected to export a memory called | ||
//! `memory`. | ||
//! | ||
//! # API exposed to the Auto Splitters | ||
//! | ||
//! The following functions are provided to the auto splitters in the module | ||
//! `env`: | ||
//! | ||
//! ```rust | ||
//! #[repr(transparent)] | ||
//! pub struct Address(pub u64); | ||
//! | ||
//! #[repr(transparent)] | ||
//! pub struct NonZeroAddress(pub NonZeroU64); | ||
//! | ||
//! #[repr(transparent)] | ||
//! pub struct ProcessId(NonZeroU64); | ||
//! | ||
//! #[repr(transparent)] | ||
//! pub struct TimerState(u32); | ||
//! | ||
//! impl TimerState { | ||
//! /// The timer is not running. | ||
//! pub const NOT_RUNNING: Self = Self(0); | ||
//! /// The timer is running. | ||
//! pub const RUNNING: Self = Self(1); | ||
//! /// The timer started but got paused. This is separate from the game | ||
//! /// time being paused. Game time may even always be paused. | ||
//! pub const PAUSED: Self = Self(2); | ||
//! /// The timer has ended, but didn't get reset yet. | ||
//! pub const ENDED: Self = Self(3); | ||
//! } | ||
//! | ||
//! extern "C" { | ||
//! /// Gets the state that the timer currently is in. | ||
//! pub fn timer_get_state() -> TimerState; | ||
//! | ||
//! /// Starts the timer. | ||
//! pub fn timer_start(); | ||
//! /// Splits the current segment. | ||
//! pub fn timer_split(); | ||
//! /// Resets the timer. | ||
//! pub fn timer_reset(); | ||
//! /// Sets a custom key value pair. This may be arbitrary information that | ||
//! /// the auto splitter wants to provide for visualization. | ||
//! pub fn timer_set_variable( | ||
//! key_ptr: *const u8, | ||
//! key_len: usize, | ||
//! value_ptr: *const u8, | ||
//! value_len: usize, | ||
//! ); | ||
//! | ||
//! /// Sets the game time. | ||
//! pub fn timer_set_game_time(secs: i64, nanos: i32); | ||
//! /// Pauses the game time. This does not pause the timer, only the | ||
//! /// automatic flow of time for the game time. | ||
//! pub fn timer_pause_game_time(); | ||
//! /// Resumes the game time. This does not resume the timer, only the | ||
//! /// automatic flow of time for the game time. | ||
//! pub fn timer_resume_game_time(); | ||
//! | ||
//! /// Attaches to a process based on its name. | ||
//! pub fn process_attach(name_ptr: *const u8, name_len: usize) -> Option<ProcessId>; | ||
//! /// Detaches from a process. | ||
//! pub fn process_detach(process: ProcessId); | ||
//! /// Checks whether is a process is still open. You should detach from a | ||
//! /// process and stop using it if this returns `false`. | ||
//! pub fn process_is_open(process: ProcessId) -> bool; | ||
//! /// Reads memory from a process at the address given. This will write | ||
//! /// the memory to the buffer given. Returns `false` if this fails. | ||
//! pub fn process_read( | ||
//! process: ProcessId, | ||
//! address: Address, | ||
//! buf_ptr: *mut u8, | ||
//! buf_len: usize, | ||
//! ) -> bool; | ||
//! /// Gets the address of a module in a process. | ||
//! pub fn process_get_module_address( | ||
//! process: ProcessId, | ||
//! name_ptr: *const u8, | ||
//! name_len: usize, | ||
//! ) -> Option<NonZeroAddress>; | ||
//! | ||
//! /// Sets the tick rate of the runtime. This influences the amount of | ||
//! /// times the `update` function is called per second. | ||
//! pub fn runtime_set_tick_rate(ticks_per_second: f64); | ||
//! /// Prints a log message for debugging purposes. | ||
//! pub fn runtime_print_message(text_ptr: *const u8, text_len: usize); | ||
//! } | ||
//! ``` | ||
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#![warn( | ||
clippy::complexity, | ||
clippy::correctness, | ||
clippy::perf, | ||
clippy::style, | ||
clippy::missing_const_for_fn, | ||
missing_docs, | ||
rust_2018_idioms | ||
)] | ||
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mod process; | ||
mod runtime; | ||
mod timer; | ||
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pub use runtime::{CreationError, RunError, Runtime}; | ||
pub use timer::{Timer, TimerState}; | ||
pub use wasmtime::InterruptHandle; |
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