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Use custom Instant implementation on Linux, macOS and iOS #445

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Sep 1, 2021

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@CryZe CryZe commented Sep 1, 2021

We can't use std's Instant as it's insufficiently specified. It neither guarantees "real time" nor does it guarantee measuring "uptime" (the time the OS has been awake rather than suspended), meaning that you can't actually rely on it in practice. In livesplit-core we definitely want real time rather than uptime. The problem is mostly Linux. POSIX intends for CLOCK_MONOTONIC to be real time, but this wasn't correctly implemented in Linux and due to backwards compatibility concerns they were never able to fix it properly. Thus CLOCK_MONOTONIC means uptime on Linux whereas on other Unixes it means real time. They however introduced CLOCK_BOOTTIME in the Linux kernel 2.6.39 which measures real time. So the solution is to use this on all operating systems that are based on the Linux kernel and fall back to CLOCK_MONOTONIC if the kernel is too old and the syscall fails.

macOS and iOS actually do the right thing for CLOCK_MONOTONIC but Rust actually doesn't use it on iOS and macOS, so we also need to use our custom implementation for those too, but skip CLOCK_BOOTTIME as that is Linux specific.

On Windows Instant currently measures real time, but we may need to use a custom implementation for it as well in case this ever changes.

Resolves #442

@CryZe CryZe added bug There is a bug. enhancement An improvement for livesplit-core. priority: high This is a high priority issue. labels Sep 1, 2021
@CryZe CryZe requested a review from wooferzfg September 1, 2021 16:57
We can't use std's Instant as it's insufficiently specified. It neither
guarantees "real time" nor does it guarantee measuring "uptime" (the
time the OS has been awake rather than suspended), meaning that you
can't actually rely on it in practice. In livesplit-core we definitely
want real time rather than uptime. The problem is mostly Linux. POSIX
intends for `CLOCK_MONOTONIC` to be real time, but this wasn't correctly
implemented in Linux and due to backwards compatibility concerns they
were never able to fix it properly. Thus `CLOCK_MONOTONIC` means uptime
on Linux whereas on other Unixes it means real time. They however
introduced `CLOCK_BOOTTIME` in the Linux kernel 2.6.39 which measures
real time. So the solution is to use this on all operating systems that
are based on the Linux kernel and fall back to `CLOCK_MONOTONIC` if the
kernel is too old and the syscall fails.

macOS and iOS actually do the right thing for `CLOCK_MONOTONIC` but Rust
actually doesn't use it on iOS and macOS, so we also need to use our
custom implementation for those too, but skip `CLOCK_BOOTTIME` as that
is Linux specific.

On Windows Instant currently measures real time, but we may need to use
a custom implementation for it as well in case this ever changes.
@CryZe CryZe force-pushed the real-time-instant branch from 70cc329 to 157cafe Compare September 1, 2021 18:10
@CryZe CryZe merged commit 3fe1214 into LiveSplit:master Sep 1, 2021
@CryZe CryZe deleted the real-time-instant branch September 1, 2021 19:36
@CryZe CryZe added this to the v0.12 milestone Sep 1, 2021
CryZe added a commit that referenced this pull request Nov 14, 2021
- Runs now support custom variables that are key value pairs that either the
  user can specify in the run editor or are provided by a script like an auto
  splitter. [#201](#201)
- There is now an option in the run editor to generate a comparison based on a
  user specified goal time. This uses the same algorithm as the `Balanced PB`
  comparison but with the time specified instead of the personal best.
  [#209](#209)
- Images internally are now stored as is without being reencoded as Base64 which
  was done before in order to make it easier for the web LiveSplit One to
  display them. [#227](#227)
- The Splits.io API is now available under the optional `networking` feature.
  [#236](#236)
- All key value based components share the same component state type now.
  [#257](#257)
- The crate now properly supports `wasm-bindgen` and `WASI`.
  [#263](#263)
- There is now a dedicated component for displaying the comparison's segment
  time. [#264](#264)
- Compiling the crate without `std` is now supported. Most features are not
  supported at this time though.
  [#270](#270)
- [`Splitterino`](https://github.com/prefixaut/splitterino) splits can now be
  parsed. [#276](#276)
- The `Timer` component can now show a segment timer instead.
  [#288](#288)
- Gamepads are now supported on the web.
  [#310](#310)
- The underlying "skill curve" that the `Balanced PB` samples is now exposed in
  the API. [#330](#330)
- The layout states can now be updated, which means almost all of the
  allocations can be reused from the previous frame. This is a lot faster.
  [#334](#334)
- In order to calculate a layout state, the timer now provides a snapshot
  mechanism that ensures that the layout state gets calculated at a fixed point
  in time. [#339](#339)
- Text shaping is now done via `rustybuzz` which is a port of `harfbuzz`.
  [#378](#378)
- Custom fonts are now supported.
  [#385](#385)
- The renderer is not based on meshes anymore that are suitable for rendering
  with a 3D graphics API. Instead the renderer is now based on paths, which are
  suitable for rendering with a 2D graphics API such as Direct2D, Skia, HTML
  Canvas, and many more. The software renderer is now based on `tiny-skia` which
  is so fast that it actually outperforms any other rendering and is the
  recommended way to render.
  [#408](#408)
- Remove support for parsing `worstrun` splits. `worstrun` doesn't support
  splits anymore, so `livesplit-core` doesn't need to keep its parsing support.
  [#411](#411)
- Remove support for parsing `Llanfair 2` splits. `Llanfair 2` was never
  publicly available and is now deleted entirely.
  [#420](#420)
- Hotkeys are now supported on macOS.
  [#422](#422)
- The renderer is now based on two layers. A bottom layer that rarely needs to
  be rerendered and the top layer that needs to be rerendered on every frame.
  Additionally the renderer is now a scene manager which manages a scene that an
  actual rendering backend can then render out.
  [#430](#430)
- The hotkeys are now based on the [UI Events KeyboardEvent code
  Values](https://www.w3.org/TR/uievents-code/) web standard.
  [#440](#440)
- Timing is now based on `CLOCK_BOOTTIME` on Linux and `CLOCK_MONOTONIC` on
  macOS and iOS. This ensures that all platforms keep tracking time while the
  operating system is in a suspended state.
  [#445](#445)
- Segment time columns are now formatted as segment times.
  [#448](#448)
- Hotkeys can now be resolved to the US keyboard layout.
  [#452](#452)
- They hotkeys are now based on `keydown` instead of `keypress` in the web.
  `keydown` handles all keys whereas `keypress` only handles visual keys and is
  also deprecated. [#455](#455)
- Hotkeys can now be resolved to the user's keyboard layout on both Windows and
  macOS. [#459](#459) and
  [#460](#460)
- The `time` crate is now used instead of `chrono` for keeping track of time.
  [#462](#462)
- The scene manager now caches a lot more information. This improves the
  performance a lot as it does not need to reshape the text on every frame
  anymore, which is a very expensive operation.
  [#466](#466) and
  [#467](#467)
- The hotkeys on Linux are now based on `evdev`, which means Wayland is now
  supported. Additionally the hotkeys are not consuming the key press anymore.
  [#474](#474)
- When holding down a key, the hotkey doesn't repeat anymore on Linux, macOS and
  WebAssembly. The problem still occurs on Windows at this time.
  [#475](#475) and
  [#476](#476)
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