Releases: Longi94/rl-loadout-lib
Releases · Longi94/rl-loadout-lib
0.6.0
- Improve load times by using ShaderMaterials instead of generating the textures.
- This means the global webgl context is no longer needed.
0.5.2
- Fix paints not getting applied.
0.5.1
- Fix cloning rl objects.
- Fix some wheel animation.
- Keeping contexts created by texture generators is now an option and off by default.
- Avoid "too many contexts alive" with a single global context. Call
GlobalWebGLContext.dispose()
when you're done loading things.
0.5.0
- Added support to a bunch of wheels.
- Added loaders to fully separate loading assets from the 3D model classes.
0.4.3
- Fix the manager using the wrong classes for some bodies.
- Support wheels with parts that do not rotate.
- Initial support for painted tires.
- Add support for encoding/decoding loadout codes from bakkesmod.
- Initial animated wheels support.
- Add tests.
- Add JS bundles.
0.4.2
- Fix maple and slime bodies.
- Fixes with disposing webgl stuff.
0.4.1
- Handle tiered bodies.
- Fallback to html canvas when offscreen canvas is not supported.
0.4.0
- Big performance boost by generating textures with WebGL (#15).
0.3.0
- All dependencies are now peer dependencies.
- Update three to 0.110.0.
0.2.0
- Textures are not bundled inside GLB files anymore.
- Fix RGBA maps losing RGB data on completely transparent pixels.