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Releases: Longi94/rl-loadout-lib

0.6.0

14 Mar 00:08
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  • Improve load times by using ShaderMaterials instead of generating the textures.
  • This means the global webgl context is no longer needed.

0.5.2

09 Mar 17:24
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  • Fix paints not getting applied.

0.5.1

16 Feb 11:38
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  • Fix cloning rl objects.
  • Fix some wheel animation.
  • Keeping contexts created by texture generators is now an option and off by default.
  • Avoid "too many contexts alive" with a single global context. Call GlobalWebGLContext.dispose() when you're done loading things.

0.5.0

13 Feb 22:31
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  • Added support to a bunch of wheels.
  • Added loaders to fully separate loading assets from the 3D model classes.

0.4.3

02 Jan 13:11
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  • Fix the manager using the wrong classes for some bodies.
  • Support wheels with parts that do not rotate.
  • Initial support for painted tires.
  • Add support for encoding/decoding loadout codes from bakkesmod.
  • Initial animated wheels support.
  • Add tests.
  • Add JS bundles.

0.4.2

08 Dec 13:02
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  • Fix maple and slime bodies.
  • Fixes with disposing webgl stuff.

0.4.1

07 Dec 02:09
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  • Handle tiered bodies.
  • Fallback to html canvas when offscreen canvas is not supported.

0.4.0

29 Nov 18:27
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  • Big performance boost by generating textures with WebGL (#15).

0.3.0

21 Nov 21:43
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  • All dependencies are now peer dependencies.
  • Update three to 0.110.0.

0.2.0

20 Nov 00:02
953bf22
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  • Textures are not bundled inside GLB files anymore.
  • Fix RGBA maps losing RGB data on completely transparent pixels.