Releases: lootlocker/unreal-server-sdk
Releases · lootlocker/unreal-server-sdk
LootLocker_UnrealServerSDK_V3.3.0
Features
- Leaderboard scheduling - You can now see and edit the leaderboard schedules from the Server SDK
- Leaderboard ULIDs - All leaderboard methods that return leaderboard information now include the leaderboard ULID, which is needed when interacting with f.ex Metadata
- Asset & Player Metadata - The metadata system now supports metadata for players and for Assets making it a lot more versatile and powerful
Full Changelog: v3.2.0...v3.3.0
LootLocker_UnrealServerSDK_V3.2.0
Features
- Leaderboard Archives - LootLocker leaderboard archives are now supported by the Server SDK.
- SDK Version logging - The version of the LootLocker Server SDK is now logged at start up time to help when reaching out to the team for support.
- Add player session token lookup - You can now look up a player using their session token. Use this to verify that a client token is indeed for the player that the client says they are.
- Succesful request logging - When configured as very verbose and in the editor, the SDK will now log successful requst data as well.
- .com - The LootLocker api has transitioned to .com instead of .io in preparation for an eventual potential phase out of the TLD.
Bug Fixes
- The array in Universal Inventory response is now correctly named, handling json parsing correctly
- The Asset Instance Storage operation responses are now single items making json parsing function correctly
- The character inventory and hero inventory requests now work, the endpoints were incorrectly named
Full Changelog: v3.1.0...v3.2.0
LootLocker_UnrealServerSDK_V3.1.0
Features
- Metadata - LootLocker now contains a new feature called Metadata 🎉. Use it to store and retrieve key value data on leaderboards, currencies, catalog items, rewards, and progressions.
- Add player session token lookup - You can now look up a player using their session token. Use this to verify that a client token is indeed for the player that the client says they are.
- Retry-After Header support - The SDK now supports the Retry-After header, so if a requst fails for a reason that is retryable and the LootLocker backend returns a Retry-After header, you can find that value in the response.
Bug Fixes
- Asset ulids are now part of the asset class responses
Full Changelog: v3.0.1...v3.1.0
LootLocker_UnrealServerSDK_V3.0.1
Features
- Game Version help - We've added some guidance on how to utilize the game version configuration field
Fixes
- Fixed missing includes
Full Changelog: v3.0.0...v3.0.1
LootLocker_UnrealServerSDK_V3.0.0
Fixes
- BREAKING CHANGE, moved all of the header files to the public folder. You will no longer need to use the
#include "LootLockerServerSDK/Private/ServerAPI/<file>.h;
include line. Instead use#include "LootLockerServerSDK/Public/ServerAPI/<file>.h;
- Fixed uninitialized parameters
- Added unit tests
Full Changelog: v2.2.0...v3.0.0
LootLocker_UnrealServerSDK_V2.2.0
Features
- Currency Progressions - Progressions can now reward currencies 🎉
Bugfixes
- Documentation clarifications to balance requests
Full Changelog: v2.1.3...v2.2.0
LootLocker_UnrealServerSDK_V2.1.3
Features
- Economy - LootLocker's economy system is released 🎉 With this you can now create virtual currencies, in game economies, and so much more. Read more here: https://lootlocker.com/blog/new-economy-currency-system
- Improved Errors - The way that LootLocker tells you what's wrong has changed. Instead of the Response.Error field there's now a structure: Response.ErrorData that contains some more valuable information. Read more here: https://docs.lootlocker.com/reference/error-codes
Full Changelog: v2.1.2...v2.1.3
LootLocker_UnrealServerSDK_V2.1.2
LootLockerSDK now supports Unreal Engine 5.3 🎉
LootLocker_UnrealServerSDK_V2.1.1
Features
- Support for UE 4.24 and up - LootLockerServerSDK now supports all Unreal versions from 4.24 to 5.2
- Asset instance progressions - You can now use progressions on asset instances
- Diagnostics data added to request headers.
Bugfixes
- Guest player lookup now uses the correct search term
- Hero methods use the correct HTTP methods
- HTTP Client is only created once
Full Changelog: v2.1.0...v2.1.1
LootLocker_UnrealServerSDK_V2.1.0
Features
- Progressions - Added full support for LootLocker's progression system
Full Changelog: v2.0.0...v2.1.0