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Releases: lootlocker/unreal-server-sdk

LootLocker_UnrealServerSDK_V3.3.0

17 Dec 16:17
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Features

  • Leaderboard scheduling - You can now see and edit the leaderboard schedules from the Server SDK
  • Leaderboard ULIDs - All leaderboard methods that return leaderboard information now include the leaderboard ULID, which is needed when interacting with f.ex Metadata
  • Asset & Player Metadata - The metadata system now supports metadata for players and for Assets making it a lot more versatile and powerful

Full Changelog: v3.2.0...v3.3.0

LootLocker_UnrealServerSDK_V3.2.0

04 Nov 09:25
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Features

  • Leaderboard Archives - LootLocker leaderboard archives are now supported by the Server SDK.
  • SDK Version logging - The version of the LootLocker Server SDK is now logged at start up time to help when reaching out to the team for support.
  • Add player session token lookup - You can now look up a player using their session token. Use this to verify that a client token is indeed for the player that the client says they are.
  • Succesful request logging - When configured as very verbose and in the editor, the SDK will now log successful requst data as well.
  • .com - The LootLocker api has transitioned to .com instead of .io in preparation for an eventual potential phase out of the TLD.

Bug Fixes

  • The array in Universal Inventory response is now correctly named, handling json parsing correctly
  • The Asset Instance Storage operation responses are now single items making json parsing function correctly
  • The character inventory and hero inventory requests now work, the endpoints were incorrectly named

Full Changelog: v3.1.0...v3.2.0

LootLocker_UnrealServerSDK_V3.1.0

25 Sep 14:41
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Features

  • Metadata - LootLocker now contains a new feature called Metadata 🎉. Use it to store and retrieve key value data on leaderboards, currencies, catalog items, rewards, and progressions.
  • Add player session token lookup - You can now look up a player using their session token. Use this to verify that a client token is indeed for the player that the client says they are.
  • Retry-After Header support - The SDK now supports the Retry-After header, so if a requst fails for a reason that is retryable and the LootLocker backend returns a Retry-After header, you can find that value in the response.

Bug Fixes

  • Asset ulids are now part of the asset class responses

Full Changelog: v3.0.1...v3.1.0

LootLocker_UnrealServerSDK_V3.0.1

09 Feb 08:52
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Features

  • Game Version help - We've added some guidance on how to utilize the game version configuration field

Fixes

  • Fixed missing includes

Full Changelog: v3.0.0...v3.0.1

LootLocker_UnrealServerSDK_V3.0.0

11 Jan 08:17
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Fixes

  • BREAKING CHANGE, moved all of the header files to the public folder. You will no longer need to use the #include "LootLockerServerSDK/Private/ServerAPI/<file>.h; include line. Instead use #include "LootLockerServerSDK/Public/ServerAPI/<file>.h;
  • Fixed uninitialized parameters
  • Added unit tests

Full Changelog: v2.2.0...v3.0.0

LootLocker_UnrealServerSDK_V2.2.0

13 Nov 11:31
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Features

  • Currency Progressions - Progressions can now reward currencies 🎉

Bugfixes

  • Documentation clarifications to balance requests

Full Changelog: v2.1.3...v2.2.0

LootLocker_UnrealServerSDK_V2.1.3

17 Oct 14:17
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Features

Full Changelog: v2.1.2...v2.1.3

LootLocker_UnrealServerSDK_V2.1.2

22 Sep 13:42
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LootLockerSDK now supports Unreal Engine 5.3 🎉

LootLocker_UnrealServerSDK_V2.1.1

07 Sep 06:20
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Features

  • Support for UE 4.24 and up - LootLockerServerSDK now supports all Unreal versions from 4.24 to 5.2
  • Asset instance progressions - You can now use progressions on asset instances
  • Diagnostics data added to request headers.

Bugfixes

  • Guest player lookup now uses the correct search term
  • Hero methods use the correct HTTP methods
  • HTTP Client is only created once

Full Changelog: v2.1.0...v2.1.1

LootLocker_UnrealServerSDK_V2.1.0

09 Jun 07:59
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Features

  • Progressions - Added full support for LootLocker's progression system

Full Changelog: v2.0.0...v2.1.0