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Correct ulid implementations
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Erik Bylund authored and kirre-bylund committed Oct 17, 2023
1 parent 86324fc commit a7d6b18
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Showing 2 changed files with 8 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ struct FLootLockerServerPlayerCharacter
The ULID of the character
*/
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
int32 Ulid = 0;
FString Ulid = "";
/*
Whether this is the players default character
*/
Expand All @@ -39,6 +39,11 @@ struct FLootLockerServerPlayerCharacter
*/
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
FString Name = "";
/*
The type of the character
*/
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
FString Type;
};

/**
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Original file line number Diff line number Diff line change
Expand Up @@ -24,8 +24,8 @@ struct FLootLockerServerPlayerName
/*
The ULID of the player
*/
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
FString Player_ulid;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
FString Ulid;
/*
The Public UID of the player
*/
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