Skip to content
This repository has been archived by the owner on Oct 4, 2024. It is now read-only.

Key mapping inputs too sensitive #5

Closed
Richard-L opened this issue Nov 3, 2023 · 0 comments · Fixed by #188
Closed

Key mapping inputs too sensitive #5

Richard-L opened this issue Nov 3, 2023 · 0 comments · Fixed by #188
Labels
OG bug A bug in original game TR2
Milestone

Comments

@Richard-L
Copy link

Whenever priorities and time allows, it would be great if the input detection for keymapping could be looked at. It seems it's too sensitive and fast in OG.

@rr- rr- added the OG bug A bug in original game label Nov 3, 2023
rr- added a commit that referenced this issue Sep 4, 2024
@rr- rr- mentioned this issue Sep 4, 2024
@aredfan aredfan added this to the 0.3 milestone Sep 5, 2024
@rr- rr- closed this as completed in 399c8ae Sep 5, 2024
@rr- rr- added the TR2 label Oct 3, 2024
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
OG bug A bug in original game TR2
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants