Unreleased - ××××-××-××
- added Linux builds and toolchain (#1598)
- fixed Lara activating triggers one frame too early (#2205, regression from 0.7)
0.8 - 2025-01-01
- completed decompilation efforts – TR2X.dll is gone, Tomb2.exe no longer needed (#1694)
- added the ability to set user-defined FOV (no UI for it yet) (#2177)
- added the ability to turn FMVs off (#2110)
- added an option to use PS1 contrast levels, available under F8 (#1646)
- added an option to use TR3+ side steps (#2111)
- added an option to allow disabling the developer console (#2063)
- added an optional fix for the QWOP glitch (#2122)
- added an optional fix for the step glitch, where Lara can be pushed into walls (#2124)
- added an optional fix for drawing a free flare during the underwater pickup animation (#2123)
- added an optional fix for Lara drifting into walls when collecting underwater items (#2096)
- added an option to control how music is played while underwater (#1937)
- added an optional demo number argument to the
/demo
command - added an option to set the bar scaling (no UI for it yet) (#1636)
- added an option to set the text scaling (no UI for it yet) (#1636)
- changed demo to be interrupted only by esc or action keys
- changed the turbo cheat to also affect ingame timer (#2167)
- fixed health bar and air bar scaling (#2149)
- fixed text being stretched on non-4:3 aspect ratios (#2012)
- fixed Lara prioritising throwing a spent flare while mid-air, so to avoid missing ledge grabs (#1989)
- fixed Lara at times not being able to jump immediately after going from her walking to running animation (#1587)
- fixed bubbles spawning from flares if Lara is in shallow water (#1590)
- fixed flare sound effects not always playing when Lara is in shallow water (#1590)
- fixed looking forward too far causing an upside down camera frame (#1594)
- fixed music not playing if triggered while the game is muted, but the volume is then increased (#2170)
- fixed game FOV being interpreted as horizontal (#2002)
- fixed the inventory up arrow at times overlapping the health bar (#2180)
- fixed software renderer not applying underwater tint (#2066, regression from 0.7)
- fixed some enemies not looking at Lara (#2080, regression from 0.6)
- fixed the camera getting stuck at the start of Home Sweet Home (#2129, regression from 0.7)
- fixed assault course timer not paused in the inventory (#2153, regression from 0.6)
- fixed Lara spawning air bubbles above water surfaces during the fly cheat (#2115, regression from 0.3)
- fixed demos playing too eagerly (#2068, regression from 0.3)
- fixed Lara sometimes being unable to use switches (#2184, regression from 0.6)
- fixed Lara interacting with airlock switches in unexpected ways (#2186, regression from 0.6)
- improved the animation of Lara's braid (#2094)
0.7.1 - 2024-12-17
- fixed a crash when selecting the sound option (#2057, regression from 0.6)
0.7 - 2024-12-16
- switched to OpenGL rendering (#1844)
- improved support for non-4:3 aspect ratios (#1647)
- changed fullscreen behavior to use windowed desktop mode (#1643)
- added an option for 1-2-3-4× pixel upscaling (available under the F1/Shift-F1 key)
- added the ability to use the window border option at all times (available under the F2/Shift-F2 key)
- added the ability to toggle between the software/hardware renderer at runtime (available under the F12 key)
- added fade effects to the hardware renderer (#1623)
- added an informative text when toggling various rendering options at runtime (#1873)
- added a wireframe mode (available with
/set
console command and with Shift+F7) - changed the software renderer to use the picture's palette for the background pictures
- changed the hardware renderer to always use 16-bit textures (#1558)
- fixed texture corruption after FMVs play (#1562)
- fixed black borders in windowed mode (#1645)
- fixed "Failed to create device" when toggling fullscreen (#1842)
- fixed distant rooms sometimes not appearing, causing the skybox to be visible when it shouldn't (#2000)
- fixed rendering problems on certain Intel GPUs (#1574)
- replaced the Windows Registry configuration with .json files
- removed setup dialog support (using
Tomb2.exe -setup
will have no effect on TR2X) - removed unused detail level option
- removed triple buffering option
- removed dither option
- removed setup dialog support (using
- added support for custom levels to enforce values for any config setting (#1846)
- added an option to fix inventory item usage duplication (#1586)
- added optional automatic key/puzzle inventory item pre-selection (#1884)
- added a search feature to the config tool (#1889)
- added an option to fix rotation on some pickup items to better suit 3D pickup mode (#1613)
- added background for the final game stats (#1584)
- added the ability to turn fade effects on/off (#1623)
- fixed a crash when trying to draw too many rooms at once (#1998)
- fixed Lara getting stuck in her hit animation if she is hit while mounting the boat or skidoo (#1606)
- fixed pistols appearing in Lara's hands when entering the fly cheat during certain animations (#1874)
- fixed wrongly calculated trapdoor size that could affect custom levels (#1904)
- fixed one of the collapsible tiles in Opera House room 184 not triggering (#1902)
- fixed being unable to use the drawbridge key in Tibetan Foothills after the flipmap (#1744)
- fixed missing triggers and ladder in Catacombs of the Talion after the flipmap (#1960)
- fixed incorrect music trigger types at the beginning of Catacombs of the Talion (#1962)
- fixed missing death tiles in Temple of Xian room 91 (#1920)
- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory (#1887)
- fixed wrongly positioned doors in Ice Palace and Floating Islands, which caused invisible walls (#1963)
- fixed picking up the Gong Hammer in Ice Palace sometimes not opening the nearby door (#1716)
- fixed room 98 in Wreck of the Maria Doria not having water (#1939)
- fixed a potential crash if Lara is on the skidoo in a room with many other adjoining rooms (#1987)
- fixed a softlock in Home Sweet Home if the final cutscene is triggered while Lara is on water surface (#1701)
- fixed Lara's left arm becoming stuck if a flare is drawn just before the final cutscene in Home Sweet Home (#1992)
- fixed resizing game window on the stats dialog cloning the UI elements, eventually crashing the game (#1999)
- fixed exiting the game with Alt+F4 not immediately working in cutscenes
- fixed game freezing when starting demo/credits/inventory offscreen
- fixed problems when trying to launch the game with High DPI mode enabled (#1845)
- fixed clock drift accumulating with time, causing audio desync in cutscenes (#1935, regression from 0.6)
- fixed controllers dialog missing background in the software renderer mode (#1978, regression from 0.6)
- fixed a crash relating to audio decoding (#1895, regression from 0.2)
- fixed depth problems when drawing certain rooms (#1853, regression from 0.6)
- fixed being unable to go from surface swimming to underwater swimming without first stopping (#1863, regression from 0.6)
- fixed Lara continuing to walk after being killed if in that animation (#1880, regression from 0.1)
- fixed some music tracks looping while Lara remained on the same trigger tile (#1899, regression from 0.2)
- fixed some music tracks not playing if they were the last played track and the level had no ambience (#1899, regression from 0.2)
- fixed broken final stats screen in software rendering mode (#1915, regression from 0.6)
- fixed screenshots not capturing level stats (#1925, regression from 0.6)
- fixed screenshots sometimes crashing in the windowed mode (regression from 0.6)
- fixed creatures being able to swim/fly above the ceiling up to one tile (#1936, regression from 0.1)
- fixed the
/kill all
command reporting an incorrect count in some levels (#1995, regression from 0.3) - removed unused detail level option
0.6 - 2024-11-06
- added a fly cheat key (#1642)
- added an items cheat key (#1641)
- added a level skip cheat key (#1640)
- added a turbo cheat (#1639)
- added the ability to skip end credits with the action and escape keys (#1800)
- added the ability to skip FMVs with the action key (#1650)
- added the ability to hold forward/back to move through menus more quickly (#1644)
- added optional rendering of pickups in the UI as 3D meshes (#1633)
- added optional rendering of pickups on the ground as 3D meshes (#1634)
- added a special target, "pickup", to item-based console commands
- changed the inputs backend from DirectX to SDL (#1695)
- improved controller support to match TR1X
- changed the number of custom layouts to 3
- changed default key bindings according to the following table:
Key Old binding New binding Reason Flare Comma (,) Period (.) To maintain forward compatibility with TR3 Screenshot S Print Screen To maintain compatibility with TR1X Toggle bilinear filter F8 F3 To maintain compatibility with TR1X Toggle perspective filter Shift+F8 F4 To maintain compatibility with TR1X Toggle z-buffer F7 F7 Likely to be permanently enabled in the future Toggle triple buffering Shift+F7 Removed Obscure setting, will be either removed or available via the ingame UI at some point Toggle dither F11 Removed Obscure setting, will be either removed or available via the ingame UI at some point Toggle fullscreen F12 Alt-Enter To maintain compatibility with TR1X Toggle rendering mode Shift+F12 F12 No more conflict to require Shift Decrease resolution F1 Shift+F1 F3 and F4 are already taken Increase resolution F2 F1 F3 and F4 are already taken Decrease internal screen size F3 Shift+F2 F3 and F4 are already taken Increase internal screen size F4 F2 F3 and F4 are already taken - removed "falling through" to the default layout, with the exception of keyboard arrows (matching TR1X behavior)
- removed hardcoded Shift+F7 key binding for toggling triple buffering
- removed hardcoded
0
key binding for flares - removed hardcoded cooldown of 15 frames for medipacks
- changed text backend to accept named sequences (eg. "{arrow up}" and similar)
- changed inventory to pause the music rather than muting it (#1707)
- changed the
/pos
command to include the level number and title - changed the
/tp
command to teleport to items in a round-robin fashion The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order. - improved FMV mode appearance - removed black scanlines (#1729)
- improved FMV mode behavior - stopped switching screen resolutions (#1729)
- improved screenshots: now saved in the screenshots/ directory with level titles and timestamps as JPG or PNG, similar to TR1X (#1773)
- improved switch object names
- Switch Type 1 renamed to "Airlock Switch"
- Switch Type 2 renamed to "Small Switch"
- Switch Type 3 renamed to "Switch Button"
- Switch Type 4 renamed to "Lever/Switch"
- Switch Type 5 renamed to "Underwater Lever/Switch"
- fixed screenshots not working in windowed mode (#1766)
- fixed screenshots key not getting debounced (#1773)
- fixed
/give
not working with weapons (regression from 0.5) - fixed the camera being cut off after using the gong hammer in Ice Palace (#1580)
- fixed the audio not being in sync when Lara strikes the gong in Ice Palace (#1725)
- fixed door cheat not working with drawbridges (#1748)
- fixed certain audio samples continuing to play after finishing the level (#1770, regression from 0.2)
- fixed Lara's underwater hue being retained when re-entering a boat (#1596)
- fixed Lara reloading the harpoon gun after every shot in NG+ (#1575)
- fixed the dragon reviving itself after Lara removes the dagger in rare circumstances (#1572)
- fixed grenades counting as double kills in the game statistics (#1560)
- fixed the ammo counter being hidden while a demo plays in NG+ (#1559)
- fixed the game crashing in large rooms with z-buffer disabled (#1761, regression from 0.2)
- fixed the game hanging if exited during the level stats, credits, or final stats (#1585)
- fixed the console not being drawn during credits (#1802)
- fixed grenades launched at too slow speeds (#1760, regression from 0.3)
- fixed the dragon counting as more than one kill if allowed to revive (#1771)
- fixed a crash when firing grenades at Xian guards in statue form (#1561)
- fixed harpoon bolts damaging inactive enemies (#1804)
- fixed enemies that are run over by the skidoo not being counted in the statistics (#1772)
- fixed sound settings resuming the music (#1707)
- fixed the inventory ring spinout animation sometimes running too fast (#1704, regression from 0.3)
- fixed new saves not displaying the save count in the passport (#1591)
- fixed certain erroneous
/play
invocations resulting in duplicated error messages
0.5 - 2024-10-08
- added
/sfx
command - added
/nextlevel
alias to/endlevel
console command - added
/quit
alias to/exit
console command - added the ability to cycle through console prompt history (#1571)
- changed
/set
console command to do fuzzy matching (LostArtefacts/libtrx#38) - fixed crash in the
/set
console command (regression from 0.3) - fixed using console in cutscenes immediately exiting the game (regression from 0.3)
- fixed Lara remaining tilted when teleporting off a vehicle while on a slope (LostArtefacts/TR2X#275, regression from 0.3)
- fixed
/endlevel
displaying a success message in the title screen - fixed very loud music volume set by default (#1614)
- improved vertex movement when looking through water portals (#1493)
- improved console commands targeting creatures and pickups (#1667)
Version 0.4 was skipped because of a major repository merge with TR1X into TRX.
0.3 - 2024-09-20
- added new console commands:
/endlevel
/demo
/title
/play [level]
/load [slot]
/save [slot]
/exit
/fly
/give
/kill
/flip
/set
- added the ability to remap the console key (LostArtefacts/TR2X#163)
- added
/tp
console command's ability to teleport to specific items - added
/fly
console command's ability to open nearest doors - added an option to fix M16 accuracy while running (LostArtefacts/TR2X#45)
- added a .NET-based configuration tool (LostArtefacts/TR2X#197)
- changed the default flare key from
/
to.
to avoid conflicts with the console (LostArtefacts/TR2X#163) - fixed numeric keys interfering with the demos (LostArtefacts/TR2X#172)
- fixed explosions sometimes being drawn too dark (LostArtefacts/TR2X#187)
- fixed killing the T-Rex with a grenade launcher crashing the game (LostArtefacts/TR2X#168)
- fixed secret rewards not displaying shotgun ammo (LostArtefacts/TR2X#159)
- fixed controls dialog remapping being too sensitive (LostArtefacts/TR2X#5)
- fixed
/tp
console command during special animations in HSH and Offshore Rig (LostArtefacts/TR2X#178, regression from 0.2) - fixed
/hp
console command taking arbitrary integers - fixed console commands being able to interfere with demos, cutscenes and the title screen (LostArtefacts/TR2X#182, #179, regression from 0.2)
- fixed console registering key inputs too eagerly (regression from 0.2)
- fixed console not being drawn in cutscenes (LostArtefacts/TR2X#180, regression from 0.2)
- fixed sounds not playing under certain circumstances (LostArtefacts/TR2X#113, regression from 0.2)
- fixed the excessive pitch and playback speed correction for music files with sampling rate other than 44100 Hz (#1417, regression from 0.2)
- fixed a crash potential with certain music files (regression from 0.2)
- fixed enemy movement patterns in demo 1 and demo 3 (LostArtefacts/TR2X#98, regression from 0.1)
- fixed underwater creatures dying (LostArtefacts/TR2X#98, regression from 0.1)
- fixed a crash when spawning enemy drops (LostArtefacts/TR2X#125, regression from 0.1)
- fixed how sprites are shaded (LostArtefacts/TR2X#134, regression from 0.1.1)
- fixed enemies unable to climb (LostArtefacts/TR2X#138, regression from 0.1)
- fixed items not being reset between level loads (LostArtefacts/TR2X#142, regression from 0.1)
- fixed pulling the dagger from the dragon not activating triggers (LostArtefacts/TR2X#148, regression from 0.1)
- fixed the music at the beginning of Offshore Rig not playing (LostArtefacts/TR2X#150, regression from 0.1)
- fixed wade animation when moving from deep to shallow water (LostArtefacts/TR2X#231, regression from 0.1)
- fixed the distorted skybox in room 5 of Barkhang Monastery (LostArtefacts/TR2X#196)
- improved initial level load time by lazy-loading audio samples (LostArtefacts/TR2X#114)
- improved crash debug information (LostArtefacts/TR2X#137)
- improved the console caret sprite (LostArtefacts/TR2X#91)
0.2 - 2024-05-07
- added dev console with the following commands:
/pos
/tp [room_num]
/tp [x] [y] [z]
/hp
/hp [num]
/heal
- changed the music backend from WinMM to libtrx (SDL + libav)
- changed the sound backend from DirectX to libtrx (SDL + libav)
- fixed seams around underwater portals (LostArtefacts/TR2X#76, regression from 0.1)
- fixed Lara's climb down camera angle (LostArtefacts/TR2X#78, regression from 0.1)
- fixed healthbar and airbar flashing the wrong way when at low values (LostArtefacts/TR2X#82, regression from 0.1)
0.1.1 - 2024-04-27
- fixed Lara's shadow with z-buffer option on (LostArtefacts/TR2X#64, regression from 0.1)
- fixed rare camera issues (LostArtefacts/TR2X#65, regression from 0.1)
- fixed flat rectangle colors (LostArtefacts/TR2X#70, regression from 0.1)
- fixed medpacks staying open after use in Lara's inventory (LostArtefacts/TR2X#69, regression from 0.1)
- fixed pickup sprites UI drawn forever in Lara's Home (LostArtefacts/TR2X#68, regression from 0.1)
0.1 - 2024-04-26
- added version string to the inventory
- fixed CDAudio not playing on certain versions (uses PaulD patch)
- fixed TGA screenshots crashing the game