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Mise à jour via l'outil de traduction #615

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19 changes: 19 additions & 0 deletions Anomaly/DefInjected/AnomalyPlaystyleDef/AnomalyPlaystyles.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: ambient horror -->
<AmbientHorror.label>TODO</AmbientHorror.label>
<!-- EN: The monolith does not appear. Any Anomaly threat can occur, but Anomaly threats will be rare by default. Good if you want to interact with Anomaly expansion content without it being the focus. Note: The monolith endgame cannot occur in this mode. -->
<AmbientHorror.description>TODO</AmbientHorror.description>

<!-- EN: disabled -->
<Disabled.label>TODO</Disabled.label>
<!-- EN: Anomaly threats do not occur. Good if you don’t want to interact with most Anomaly expansion content. -->
<Disabled.description>TODO</Disabled.description>

<!-- EN: standard with monolith -->
<Standard.label>TODO</Standard.label>
<!-- EN: The standard Anomaly experience. Anomaly threats are linked to the activation of the void monolith. -->
<Standard.description>TODO</Standard.description>

</LanguageData>
8 changes: 4 additions & 4 deletions Anomaly/DefInjected/BackstoryDef/Solid.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: [PAWN_nameDef]'s origins are unknown. -->
Expand All @@ -9,7 +9,7 @@
<!-- EN: unknown -->
<UnknownAdulthood.titleShort>inconnu</UnknownAdulthood.titleShort>
<UnknownAdulthood.titleShortFemale>inconnue</UnknownAdulthood.titleShortFemale>

<!-- EN: [PAWN_nameDef]'s origins are unknown. -->
<UnknownChildhood.description>Les origines de [PAWN_nameDef] sont inconnues.</UnknownChildhood.description>
<!-- EN: unknown -->
Expand All @@ -18,5 +18,5 @@
<!-- EN: unknown -->
<UnknownChildhood.titleShort>inconnu</UnknownChildhood.titleShort>
<UnknownChildhood.titleShortFemale>inconnue</UnknownChildhood.titleShortFemale>

</LanguageData>
</LanguageData>
4 changes: 2 additions & 2 deletions Anomaly/DefInjected/CreepJoinerBaseDef/Aggressive.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: basic assault -->
Expand All @@ -20,4 +20,4 @@
<!-- EN: {PAWN_nameDef}'s howl -->
<SightstealerAttack.letterLabel>Hurlement de {PAWN_nameDef}</SightstealerAttack.letterLabel>

</LanguageData>
</LanguageData>
4 changes: 2 additions & 2 deletions Anomaly/DefInjected/CreepJoinerBaseDef/Benefits.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: alchemist -->
Expand Down Expand Up @@ -51,4 +51,4 @@
<!-- EN: {PAWN_pronoun} offers to use {PAWN_possessive} healing power to help you. -->
<UnnaturalHealing.letterExtra>{PAWN_pronoun} vous propose de vous aider avec ses pouvoirs curatifs.</UnnaturalHealing.letterExtra>

</LanguageData>
</LanguageData>
4 changes: 2 additions & 2 deletions Anomaly/DefInjected/CreepJoinerBaseDef/Downsides.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: aggressive -->
Expand Down Expand Up @@ -42,4 +42,4 @@
<!-- EN: {SURGEON_nameDef} detected a faint but painful psychic presence emanating from {PAWN_nameDef} but failed to understand what was causing it. -->
<PsychicAgony.surgicalInspectionLetterExtra>{SURGEON_nameDef} a détecté une présence psychique faible, mais douloureuse émanant de {PAWN_nameDef}, mais n'a pas réussi à en comprendre la cause.</PsychicAgony.surgicalInspectionLetterExtra>

</LanguageData>
</LanguageData>
6 changes: 3 additions & 3 deletions Anomaly/DefInjected/CreepJoinerBaseDef/Rejections.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: aggressive -->
Expand All @@ -14,5 +14,5 @@
<Departure.letterDesc>{PAWN_gender ? Déçu : Déçue : Déçu(e)} par la manière dont vous l'avez {PAWN_gender ? traité : traitée : traité(e)}, {PAWN_nameDef} a décidé de partir.</Departure.letterDesc>
<!-- EN: {PAWN_nameDef} departure -->
<Departure.letterLabel>Départ de {PAWN_nameDef}</Departure.letterLabel>

</LanguageData>
</LanguageData>
12 changes: 6 additions & 6 deletions Anomaly/DefInjected/GameConditionDef/GameConditions_Misc.xml
Original file line number Diff line number Diff line change
@@ -1,25 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: blood rain -->
<!-- EN: blood rain frenzy -->
<BloodRain.label>pluie sanglante</BloodRain.label>
<!-- EN: An unnatural blood-like fluid is raining down from the sky. Anyone who goes outside for too long will be driven into a berserk frenzy. -->
<!-- EN: Blood-like fluid falls from the sky. Anyone outside will be driven into a berserk frenzy. -->
<BloodRain.description>Un liquide surnaturel ressemblant à du sang tombe du ciel. Quiconque reste trop longtemps à l'extérieur est pris de folie furieuse.</BloodRain.description>
<!-- EN: The blood rain is ending. -->
<BloodRain.endMessage>La pluie sanglante se termine.</BloodRain.endMessage>
<!-- EN: Drops of thick blood-like fluid have begun falling from the sky.\n\nAnyone exposed feels a growing anger which strengthens melee attacks but will eventually become a berserk rage. Exposed animals will eventually become manhunters. The intensity of the effect varies between individuals depending on their traits, psychic sensitivity, and random individual factors. -->
<BloodRain.letterText>Des gouttes d'un liquide épais semblable à du sang ont commencé à tomber du ciel.\n\nToute personne exposée ressent une colère grandissante qui renforce les attaques de mêlée, mais qui finira par se transformer en folie furieuse. Les animaux exposés finiront par s'en prendre aux humains. L'intensité de l'effet varie selon les individus en fonction de leurs traits, de leur sensibilité psychique et de facteurs individuels aléatoires.</BloodRain.letterText>

<!-- EN: death pall -->
<!-- EN: death pall resurrection -->
<DeathPall.label>brume funeste</DeathPall.label>
<!-- EN: A death-gray cloud has descended on the area.\n\nThe cloud is made of microscopic self-powered archites created by some unknown superintelligence. Where they land on dead flesh, they will enter the body and reanimate it to create a twisted imitation of life.\n\nThe dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting. -->
<!-- EN: The dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting. -->
<DeathPall.description>Une brume d'un gris cadavérique s'est abattue sur la zone.\n\nLa brume est composée d'archites microscopiques autonomes créés par une super-intelligence inconnue. Au contact de la chair morte, les archites réaniment les corps pour créer une imitation grotesque de la vie.\n\nLes morts se relèvent ! Brûlez, enterrez, détruisez ou déplacez les cadavres à l'intérieur pour les empêcher de revenir à la vie.</DeathPall.description>
<!-- EN: A death-gray cloud has descended on the area.\n\nThe cloud is made of microscopic self-powered archites created by some unknown superintelligence. Where they land on dead flesh, they will enter the body and reanimate it to create a twisted imitation of life.\n\nThe dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting. -->
<DeathPall.letterText>Une brume d'un gris cadavérique s'est abattue sur la zone.\n\nLa brume est composée d'archites microscopiques autonomes créés par une super-intelligence inconnue. Au contact de la chair morte, les archites réaniment les corps pour créer une imitation grotesque de la vie.\n\nLes morts se relèvent ! Brûlez, enterrez, détruisez ou déplacez les cadavres à l'intérieur pour les empêcher de revenir à la vie.</DeathPall.letterText>

<!-- EN: gray pall -->
<!-- EN: gray pall stench -->
<GrayPall.label>brume grise</GrayPall.label>
<!-- EN: A blanket of gritty fog has descended on this area. It smells somehow ancient and stings the skin. The unnatural grayness of it invokes a sense of dread. -->
<!-- EN: A putrid stench fills the air, making people unhappy. The smell is worse outside. -->
<GrayPall.description>Un brouillard abrasif s'est abattu sur cette zone. Son odeur évoque des temps reculés. La grisaille artificielle qui s'en dégage suscite un sentiment d'effroi.</GrayPall.description>
<!-- EN: A blanket of gritty fog has descended on this area. It smells somehow ancient and stings the skin. The unnatural grayness of it invokes a sense of dread. -->
<GrayPall.letterText>Un brouillard abrasif s'est abattu sur cette zone. Son odeur évoque des temps reculés. La grisaille artificielle qui s'en dégage suscite un sentiment d'effroi.</GrayPall.letterText>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: adrenal heart -->
Expand Down Expand Up @@ -64,7 +64,7 @@

<!-- EN: metalblood heart -->
<MetalbloodHeart.label>cœur ferrosang</MetalbloodHeart.label>
<!-- EN: A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time. -->
<!-- EN: A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire. -->
<MetalbloodHeart.description>Cœur humain modifié afin de pomper du ferrosang dans la circulation sanguine, rendant la goule temporairement plus résistante aux dégâts.</MetalbloodHeart.description>

<!-- EN: revenant vertebrae -->
Expand All @@ -83,4 +83,4 @@
<!-- EN: a flesh tentacle -->
<Tentacle.labelNoun>un tentacule de chair</Tentacle.labelNoun>

</LanguageData>
</LanguageData>
11 changes: 9 additions & 2 deletions Anomaly/DefInjected/HediffDef/Hediffs_Global_Misc.xml
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,11 @@
<!-- EN: This person has been hypnotized by an awoken unnatural corpse. The trance is absolute, but if the awoken corpse breaks its gaze then the hypnosis will end. -->
<AwokenHypnosis.description>Cet individu a été hypnotisé par un cadavre anormal éveillé et se trouve dans un état de transe absolue. L'hypnose ne prendra fin que si le cadavre éveillé détourne le regard.</AwokenHypnosis.description>

<!-- EN: bioferrite extracted -->
<BioferriteExtracted.label>TODO</BioferriteExtracted.label>
<!-- EN: Bioferrite has been surgically removed from this entity. It will regenerate, but the process takes days. -->
<BioferriteExtracted.description>TODO</BioferriteExtracted.description>

<!-- EN: bliss lobotomy -->
<BlissLobotomy.label>lobotomie béatifiante</BlissLobotomy.label>
<!-- EN: This person has been psychically lobotomized, placing them in a state of bliss but limiting their cognitive function. -->
Expand All @@ -33,7 +38,9 @@
<!-- EN: severe -->
<BloodRage.stages.severe.label>sévère</BloodRage.stages.severe.label>
<!-- EN: extreme -->
<BloodRage.stages.extreme.label>extrême</BloodRage.stages.extreme.label>
<BloodRage.stages.extreme-0.label>extrême</BloodRage.stages.extreme-0.label>
<!-- EN: extreme -->
<BloodRage.stages.extreme-1.label>TODO</BloodRage.stages.extreme-1.label>

<!-- EN: brainwipe coma -->
<BrainwipeComa.label>coma amnésique</BrainwipeComa.label>
Expand Down Expand Up @@ -299,7 +306,7 @@

<!-- EN: revenant hypnosis -->
<RevenantHypnosis.label>hypnose de revenant</RevenantHypnosis.label>
<!-- EN: This person has been hypnotized by a revenant and remains linked to it. They ramble about nightmarish creatures while their unblinking eyes stare at invisible horrors.\n\nAfter hypnotizing a victim, the revenant will hibernate somewhere on the same map as its victim.\n\nKilling the revenant will end the hypnosis. A hidden revenant can be revealed by disruptor flares, explosives, EMP, firefoam, or by being lit on fire. -->
<!-- EN: This person has been hypnotized by a revenant and remains linked to it. They ramble about nightmarish creatures while their unblinking eyes stare at invisible horrors.\n\nAfter hypnotizing a victim, the revenant will hibernate somewhere on the same map as its victim.\n\nKilling the revenant will end the hypnosis. A hidden revenant can be revealed by disruptor flares, explosives, EMP, firefoam, or fire. -->
<RevenantHypnosis.description>Cet individu a été hypnotisé par un revenant et demeure lié à lui. Le regard rivé sur des horreurs invisibles, la victime évoque des créatures plus cauchemardesques les unes que les autres.\n\nLe revenant hiberne quelque part sur la même carte que sa victime après l'avoir hypnotisée.\n\nTuer le revenant met fin à l'hypnose. Un revenant caché peut être révélé par des fusées disruptives, des explosifs, des IEM, de la mousse ignifuge ou du feu.</RevenantHypnosis.description>

<!-- EN: shard holder -->
Expand Down
2 changes: 1 addition & 1 deletion Anomaly/DefInjected/HediffDef/Hediffs_Mutants.xml
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@

<!-- EN: shambler -->
<Shambler.label>zombie</Shambler.label>
<!-- EN: This dead creature has been re-animated by corrupted archites. Shamblers are slow and mindless, and will attack any living creature relentlessly. After a few days on their feet, shamblers die from metabolic exhaustion. Captured shamblers can't move and thus won't expire. -->
<!-- EN: This dead creature has been re-animated by corrupted archites. Shamblers are slow and mindless, and will attack relentlessly. After a few days on their feet, shamblers die from metabolic exhaustion. Captured shamblers can't move and thus won't expire. -->
<Shambler.description>Cette créature morte a été réanimée par des archites corrompus. Les zombies sont lents, dépourvus de la moindre capacité de réflexion et attaquent sans relâche tout ce qui se trouve en travers de leur route. Ils meurent d'épuisement métabolique au bout de quelques jours passés à déambuler. Les zombies capturés, en revanche, n'expirent pas, puisqu'ils ne se déplacent pas.</Shambler.description>

<!-- EN: shambler corpse -->
Expand Down
3 changes: 3 additions & 0 deletions Anomaly/DefInjected/JobDef/Jobs_Misc.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,9 @@
<!-- EN: executing TargetA. -->
<ExecuteEntity.reportString>exécute TargetA.</ExecuteEntity.reportString>

<!-- EN: extracting bioferrite from TargetA. -->
<ExtractBioferrite.reportString>TODO</ExtractBioferrite.reportString>

<!-- EN: fleeing. -->
<FleeAndCowerShort.reportString>bat en retraite.</FleeAndCowerShort.reportString>

Expand Down
2 changes: 1 addition & 1 deletion Anomaly/DefInjected/JobDef/Jobs_Work.xml
Original file line number Diff line number Diff line change
Expand Up @@ -10,4 +10,4 @@
<!-- EN: interrogating TargetA. -->
<PrisonerInterrogateIdentity.reportString>interroge TargetA.</PrisonerInterrogateIdentity.reportString>

</LanguageData>
</LanguageData>
4 changes: 2 additions & 2 deletions Anomaly/DefInjected/MentalStateDef/MentalStates_Special.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: berserk -->
Expand Down Expand Up @@ -35,4 +35,4 @@
<!-- EN: {0}'s manhunting bloodlust has come to an end. -->
<ManhunterBloodRain.recoveryMessage>{0} n'est plus en proie à une rage prédatrice.</ManhunterBloodRain.recoveryMessage>

</LanguageData>
</LanguageData>
2 changes: 1 addition & 1 deletion Anomaly/DefInjected/PawnKindDef/Forms.xml
Original file line number Diff line number Diff line change
Expand Up @@ -57,4 +57,4 @@
<!-- EN: {PAWN_nameDef} is barely more than a child but in {PAWN_possessive} thoughtful eyes you sense an ancient wisdom. When {PAWN_pronoun} speaks, the words seem to come from an unnatural knowledge of endless time. {PAWN_pronoun} says that the stars brought {PAWN_objective} here to fulfill {PAWN_possessive} destiny. {PAWN_pronoun} wants to stay with you and help. -->
<TimelessOne.letterPrompt>malgré son apparence proche de celle d'un enfant, {PAWN_nameDef} pose sur vous un regard empli d'une sagesse séculaire. Lorsqu'{PAWN_pronoun} ouvre la bouche, ses paroles semblent sortir tout droit d'une connaissance surhumaine accumulée depuis des temps immémoriaux. {PAWN_pronoun} prétend avoir été {PAWN_gender ? guidé : guidée : guidé(e)} jusqu'ici par les étoiles afin d'accomplir son destin. {PAWN_pronoun} souhaite rester pour vous apporter son aide.</TimelessOne.letterPrompt>

</LanguageData>
</LanguageData>
18 changes: 9 additions & 9 deletions Anomaly/DefInjected/PawnRenderTreeDef/PawnRenderTreeDefs.xml
Original file line number Diff line number Diff line change
@@ -1,25 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: Carried thing -->
<Bulbfreak.root.children.1.debugLabel>Chose portée</Bulbfreak.root.children.1.debugLabel>

<!-- EN: Carried thing -->
<Devourer.root.children.1.debugLabel>Chose portée</Devourer.root.children.1.debugLabel>

<!-- EN: Carried thing -->
<Dreadmeld.root.children.1.debugLabel>Chose portée</Dreadmeld.root.children.1.debugLabel>

<!-- EN: Carried thing -->
<Fingerspike.root.children.1.debugLabel>Chose portée</Fingerspike.root.children.1.debugLabel>

<!-- EN: Carried thing -->
<Revenant.root.children.1.debugLabel>Chose portée</Revenant.root.children.1.debugLabel>

<!-- EN: Carried thing -->
<Toughspike.root.children.1.debugLabel>Chose portée</Toughspike.root.children.1.debugLabel>

<!-- EN: Carried thing -->
<Trispike.root.children.1.debugLabel>Chose portée</Trispike.root.children.1.debugLabel>

</LanguageData>
</LanguageData>
6 changes: 3 additions & 3 deletions Anomaly/DefInjected/PawnsArrivalModeDef/PawnArrivalModes.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: A group of {0} have arrived from nearby. -->
Expand All @@ -19,5 +19,5 @@
<EdgeWalkInHateChanters.textFriendly>Un groupe amical de {0} venant de {1} est arrivé dans les environs.</EdgeWalkInHateChanters.textFriendly>
<!-- EN: {0_pawnsPluralDef} will arrive on foot. -->
<EdgeWalkInHateChanters.textWillArrive>{0_pawnsPluralDef} arriveront à pied.</EdgeWalkInHateChanters.textWillArrive>

</LanguageData>
</LanguageData>
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,20 @@
<li>subject_gerund->en provoquant les entités du néant</li>
</BasicPsychicRituals.generalRules.rulesStrings>

<!-- EN: bioferrite extraction -->
<BioferriteExtraction.label>TODO</BioferriteExtraction.label>
<!-- EN: Extract bioferrite directly from captured entities. Use it to craft weapons and apparel at a crafting spot or bioferrite shaper. -->
<BioferriteExtraction.description>TODO</BioferriteExtraction.description>
<!-- EN:
<li>subject->bioferrite extraction</li>
<li>subject_story->extracted an organic compound from a rapidly mutating flesh sample</li>
<li>subject_story->stripped and boiled the flesh of a harbinger tree</li>
<li>subject_story->investigated reports of an archotech phenomenon</li>
<li>subject_story->discovered a novel organic metal</li>
<li>subject_gerund->extracting bioferrite</li>
-->
<BioferriteExtraction.generalRules.rulesStrings>TODO</BioferriteExtraction.generalRules.rulesStrings>

<!-- EN: bioferrite generator -->
<BioferriteGenerator.label>générateur à bioferrite</BioferriteGenerator.label>
<!-- EN: Build power generators that burn bioferrite as a fuel. -->
Expand All @@ -97,9 +111,9 @@
<li>subject_gerund->en alimentant des générateurs en bioferrite</li>
</BioferriteGenerator.generalRules.rulesStrings>

<!-- EN: bioferrite harvesting -->
<!-- EN: bioferrite harvester -->
<BioferriteHarvesting.label>récolte de bioferrite</BioferriteHarvesting.label>
<!-- EN: Build bioferrite harvesters to generate bioferrite from captured entities contained in holding platforms. -->
<!-- EN: Build bioferrite harvesters that automatically extract bioferrite from captured entities. Produces more bioferrite than manual extraction. -->
<BioferriteHarvesting.description>Fabriquez des récolteurs qui génèrent de la bioferrite à partir des entités retenues sur les plateformes de détention.</BioferriteHarvesting.description>
<!-- EN:
<li>subject->bioferrite</li>
Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: security door -->
Expand Down Expand Up @@ -29,7 +29,7 @@
<!-- EN:
<li>subject->deployable turrets</li>
<li>subject_story->defended a feralworld castle from assault</li>
<li>subject_story->manned a tailgun on a Imperial dropship</li>
<li>subject_story->manned a tailgun on an Imperial dropship</li>
<li>subject_story->researched deployable military technology</li>
<li>subject_story->fought in the trench battles of the [worldname] War</li>
<li>subject_gerund->crafting deployable gun turrets</li>
Expand All @@ -43,4 +43,4 @@
<li>subject_gerund->en fabriquant des tourelles portatives</li>
</TurretPack.generalRules.rulesStrings>

</LanguageData>
</LanguageData>
4 changes: 2 additions & 2 deletions Anomaly/DefInjected/RulePackDef/RulePacks_Entities.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN:
Expand Down Expand Up @@ -80,4 +80,4 @@
<li>verb->en toussant</li>
</RevenantNoises.rulePack.rulesStrings>

</LanguageData>
</LanguageData>
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