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Merge pull request #283 from LumpBloom7/dependabot/nuget/ppy.osu.Game…
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…-2021.1120.0

Bump ppy.osu.Game from 2021.1113.0 to 2021.1120.0
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LumpBloom7 committed Nov 20, 2021
2 parents aa3b4ae + 0cae2f6 commit de421d4
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Showing 3 changed files with 4 additions and 4 deletions.
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Expand Up @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Sentakki.Difficulty
{
public class SentakkiDifficultyCalculator : DifficultyCalculator
{
public SentakkiDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { }
public SentakkiDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { }

protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
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4 changes: 2 additions & 2 deletions osu.Game.Rulesets.Sentakki/SentakkiRuleset.cs
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Expand Up @@ -57,8 +57,8 @@ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) =>
new SentakkiBeatmapProcessor(beatmap);

public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
new SentakkiDifficultyCalculator(this, beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
new SentakkiDifficultyCalculator(RulesetInfo, beatmap);

public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new SentakkiReplayFrame();

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Expand Up @@ -9,7 +9,7 @@
<AssemblyName>osu.Game.Rulesets.Sentakki</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game" Version="2021.1113.0"/>
<PackageReference Include="ppy.osu.Game" Version="2021.1120.0"/>
</ItemGroup>

<!--Since we aren't changing the assembly name, we use the assembly title to indicate whether it is a dev build-->
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