Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bump ppy.osu.Game from 2022.515.0 to 2022.523.0 #336

Closed
wants to merge 1 commit into from

Conversation

dependabot[bot]
Copy link
Contributor

@dependabot dependabot bot commented on behalf of github May 23, 2022

Bumps ppy.osu.Game from 2022.515.0 to 2022.523.0.

Release notes

Sourced from ppy.osu.Game's releases.

2022.523.0

Thanks for following along! This is a tagged release (2022.523.0). For more information check out the osu! changelog page and dev blog.

Editor

Automatically adjust per-hit object slider velocity in osu!catch editor (ppy/osu#18156 by @​ekrctb)

Previously, the path of a juice stream was restricted by the current slider velocity. With this change, the slider velocity of a juice stream is automatically adjusted so a steeper path (faster movement) is possible. This should be more intuitive to mappers.

osu.2022-05-23.at.07.20.54.mp4

Note that slider velocity is shown on the timeline in osu!catch, but has no meaning. In the future it will likely be hidden.

Add first pieces of editor timing UI (ppy/osu#18339 by @​peppy)

This is a first step towards the timing experience I'm looking to implement. Currently this only adds a metronome display and some basic buttons. The "tap to beat" button akin to stable will be added in a future revision.

osu.Game.Tests.2022-05-20.at.08.25.05.mp4

Note that currently the metronome tracks the beatmap not the current timing point, which is a bit weird given where it's sitting in the UI. Will also revise this going forward. For now enjoy the new visuals!

osu.2022-05-20.at.08.27.21.mp4

Framework

Gameplay

Adjust HP drain and recoveries to closer match osu-stable (ppy/osu#18340 by @​smoogipoo)

I've gone through the osu-stable implementation once again and found a few areas of improvement.

Firstly, minimum health targets have been adjusted. The original values weren't taken from stable, but rather "what feels ok". As it turns out, all of osu+catch+mania use the same HP targets, albeit mania doesn't have HP drain.

Secondly, HP increase numbers (per hit) have been adjusted to line up better. From the very start of implementation of HP drain, lazer's Meh judgements decreased HP. I can't find any reason for this, so I take it as my misunderstanding at the time that 50s decrease HP in stable, but this is not the case.

Additionally, misses are also quite harsh on stable and quite lenient on lazer. I've tried to make misses a little bit more harsh while hopefully not impacting lower-HP values too much.

It's still not perfect and definitely doesn't match osu-stable, but feels better at higher HP values. I'm still interested in trying to keep it simple before resorting to outright porting osu-stable's implementation across; interpolation, multipliers, and all.

Gameplay (osu!)

... (truncated)

Commits
  • 87947c6 Merge pull request #18340 from smoogipoo/hp-ratio-improvements
  • 54e35e7 Merge pull request #18364 from peppy/fix-tournament-user-population
  • afbb1fa Fix tournament user stat population potentially using wrong ruleset
  • 7d04707 Merge pull request #18353 from frenzibyte/spectator-catch-up-work-alt
  • e3c1c78 Merge pull request #18348 from maromalo/mod-key-multiplayer
  • f111d33 Merge pull request #18339 from peppy/editor-timing
  • 9308d0b Merge branch 'master' into mod-key-multiplayer
  • 0bef2ca Adjust test slightly
  • 9c3d0da Remove implementation at Player level
  • 267bef9 Remove unnecessary cache type specification
  • Additional commits viewable in compare view

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [ppy.osu.Game](https://github.com/ppy/osu) from 2022.515.0 to 2022.523.0.
- [Release notes](https://github.com/ppy/osu/releases)
- [Commits](ppy/osu@2022.515.0...2022.523.0)

---
updated-dependencies:
- dependency-name: ppy.osu.Game
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label May 23, 2022
@dependabot @github
Copy link
Contributor Author

dependabot bot commented on behalf of github May 28, 2022

Superseded by #337.

@dependabot dependabot bot closed this May 28, 2022
@dependabot dependabot bot deleted the dependabot/nuget/ppy.osu.Game-2022.523.0 branch May 28, 2022 16:23
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file
Projects
None yet
Development

Successfully merging this pull request may close these issues.

0 participants