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Implement Slide notes #74

Merged
merged 76 commits into from
Jul 26, 2020
Merged

Implement Slide notes #74

merged 76 commits into from
Jul 26, 2020

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LumpBloom7
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@LumpBloom7 LumpBloom7 commented Jul 4, 2020

This PR implements the Slide notes present in maimai. (Slide fans come wayy later, there is no way to effectively test that rn)

Each segment roughly spans about 5 chevrons, except for last segment which may span from 3-7 chevrons.

Slides are composed of a TAP and a SLIDE comprised of several nodes depending on the length. TAPs are as one would expect, behaving like the normal counterparts.

All slide nodes except the last don't have hitwindows, meaning the player can hit them anytime within the start and endtimes of the hitobject. Each node n can only be successfully hit if nodes before n-1 is judged, judged nodes will automatically judge previous nodes. Only the Tail node will consider the timing of the hit, allowing for the "cheesing" maneuver that a lot of maimai maps make use of, while raising the skill ceiling.

image

Note: cup shapes slides are a bitch to implement, so I'll do them in a future pr.

@LumpBloom7 LumpBloom7 added enhancement New feature or request hitobjects Related to hitobjects during gameplay labels Jul 4, 2020
@LumpBloom7 LumpBloom7 linked an issue Jul 4, 2020 that may be closed by this pull request
Straights had it bad, and potentially generated a path with end lane difference of 1
Also prevent nodes generating if the segment is larger than 5 chevrons
@LumpBloom7 LumpBloom7 marked this pull request as ready for review July 26, 2020 09:21
This avoids the star still being visible even after the note has been judged
NestedHitObjects are now created even before ApplyToDrawableHitObject is executed.
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Should be good for now.

@LumpBloom7 LumpBloom7 merged commit c9d9a13 into master Jul 26, 2020
@LumpBloom7 LumpBloom7 deleted the Slides branch July 26, 2020 17:12
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enhancement New feature or request hitobjects Related to hitobjects during gameplay
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Slide things from the arcade maimai
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