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Merge branch 'main' of github.com:Lurkars/gloomhavensecretariat
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Lurkars committed Nov 26, 2024
2 parents 700c0a7 + c558602 commit 6e17e67
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14 changes: 7 additions & 7 deletions data/fh/label-spoiler/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -1123,23 +1123,23 @@
},
"1490": {
".": "Greed is Good",
"text": "Eneiems perform%game.action.loot%1 at the end of each of their turns. Whenever an enemey loots a loot token, it gains%game.condition.strengthen%. If this scenario has no loot deck, draw a new challenge and place this card on the bottom of the deck."
"text": "Enemies perform%game.action.loot%1 at the end of each of their turns. Whenever an enemy loots a loot token, it gains%game.condition.strengthen%. If this scenario has no loot deck, draw a new challenge and place this card on the bottom of the deck."
},
"1491": {
".": "Alternate Tactics",
"text": "During ordering of initiative each round, initiative is ordered from highest to lowest."
},
"1492": {
".": "Barbed",
"text": "All undamage enemies have%game.action.retaliate%2."
"text": "All undamaged enemies have%game.action.retaliate%2."
},
"1493": {
".": "Hardy Stock",
"text": "All enemies add L/2 (rounded up) to their maximum hit point value."
},
"1494": {
".": "Keep Watch",
"text": "Whenever you perform an attack targeting an enemy that has not yet acted this round, gain disadvantage on the attack. Whenever you perform an attack targeting an enemey that has already acted this round, gain advantage on the attack."
"text": "Whenever you perform an attack targeting an enemy that has not yet acted this round, gain disadvantage on the attack. Whenever you perform an attack targeting an enemy that has already acted this round, gain advantage on the attack."
},
"1495": {
".": "Toxic Termination",
Expand All @@ -1166,7 +1166,7 @@
"text": "Whenever a %game.attackmodifier.minus1% or %game.attackmodifier.minus2% attack modifier card is drawn from the monster attack modifier deck, after the attack, remove the card from the deck for the remainder of the scenario."
},
"1501": {
".": "Heightedned Reflexes",
".": "Heightened Reflexes",
"text": "Decrease all enemy initiative values by 10."
},
"1502": {
Expand All @@ -1184,7 +1184,7 @@
},
"1505": {
".": "Hungover",
"text": "Incease all character initiative values by 10."
"text": "Increase all character initiative values by 10."
},
"1506": {
".": "Tight Formation",
Expand Down Expand Up @@ -1244,7 +1244,7 @@
},
"1520": {
".": "Shared Pain",
"text": "Each time any enemy causes a character to suffer%game.damage%, another character suffters%game.damage:1%."
"text": "Each time any enemy causes a character to suffer%game.damage%, another character suffers%game.damage:1%."
},
"1521": {
".": "Swarming Tactics",
Expand Down Expand Up @@ -1525,4 +1525,4 @@
}
}
}
}
}
2 changes: 1 addition & 1 deletion src/app/game/businesslogic/GameManager.ts
Original file line number Diff line number Diff line change
Expand Up @@ -383,7 +383,7 @@ export class GameManager {
}

// apply Challenge #1491
if (gameManager.challengesManager.apply && gameManager.challengesManager.isActive(1487, 'fh')) {
if (gameManager.challengesManager.apply && gameManager.challengesManager.isActive(1491, 'fh')) {
return b.getInitiative() - a.getInitiative();
}

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