Fixes defib getting wrong targets and reviving alive players, this is semiport of extension. This exists because of issues with current fix with extension, https://forums.alliedmods.net/showpost.php?p=2635893&postcount=13
Link below on why it's different vs original extension fix. https://forums.alliedmods.net/showpost.php?p=2649772&postcount=11
General fixes for witch.
Fixes witch when wandering playing startle twice by forcing the NextThink to end the startle.
Allows witches to chase victims into safezones.
Prevents the witch from randomly loosing target.
Fixes witch going after wrong clone survivor
Fixes hunter alignment and issue with shoving a pounced survivor hunter from not being shoved off very early in pounce.
Creates a clean way to change maps, sm_map causes leaks and other spooky stuff causing server perf to be worse over time. Because l4d2's vscript system is the best!
alternative to https://forums.alliedmods.net/showthread.php?p=1706053 that does not modify collision rules.
This afk fix includes no commands since it fixes the game function.
Block allowing to survivor to revive to while not on floor prevent fall damage exploit fix.
Fixes exploit throwing pipebomb at witch with horde because z_fatal_blast_max_ragdolls & z_fatal_blast_min_ragdolls function casts for Infected class which the witch shares and can outright delete her if her index is high enough to trigger valve's death optmizer after quite a few zombie deaths, also optimize's infected deaths to not send info to players out of PVS which can be 1000s of units away behind buildings pretty pointless.