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Don't lie in the README #45

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8 changes: 5 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -65,9 +65,11 @@ The networking thread handles all incoming clients. The client is then sent to t

### Plot thread

The plot thread handles most of the logic for the server. The plot thread is where the real magic happens. Player movement, player rotation, WorldEdit, command handling, world-saving/loading, etc. are all handled by this thread. If this thread crashes somehow, the player will be sent back to the server thread to be moved to another plot*.

\* Not yet implemented.
The plot thread handles most of the logic for the server. The plot
thread is where the real magic happens. Player movement, player
rotation, WorldEdit, command handling, world-saving/loading, etc. are
all handled by this thread. If this thread crashes somehow, the player
will be sent back to the server thread to be moved to another plot.

## License
[MIT](https://choosealicense.com/licenses/mit/)