Releases: ME3Tweaks/MassEffect2Randomizer
Releases · ME3Tweaks/MassEffect2Randomizer
Mass Effect 2 Randomizer 0.9.22
- Restoring the game will now reset the taskbar progress bar state like it originally should have
- Added new suboption for UwU text randomizer: emoticons. Turn it on if you want extra cringe. Developed by Not_Female!
- Fix a softlock that can occur when you finish Legion's acquisition mission
- Fix randomizer exiting unexpectedly when randomizing Thane's head on his acquisition mission
Mass Effect 2 Randomizer 0.9.21
- Fix crash handler that was removed for debugging. This will provide more useful error messages when randomization thread exits due to an error
Mass Effect 2 Randomizer 0.9.20
- Fix Minigame skip not working on start of Firewalker DLC due to different sequence design
- Add missing robot heavy explosion death power that was available in builds prior to 0.9.12
- Appearance Pack Squadmate heads can now be randomized by squadmate head randomizer
- Improve squadmate head randomization logic
- Usable weapon classes no longer select more than 2 weapon classes for squadmates as the ui has no way to select them
Mass Effect 2 Randomizer 0.9.19
- Thane should no longer crash the game when selected as a squadmate
- Fix 'glowing' NPC in some cases due to incorrect tint sum calculation
- Fix softlock that can occur due to randomizing hammerhead weapons (hammerhead weapons will not randomize in this build)
- Thane's DLC appearance head can now randomize
- Improve squadmate head looks - some heads would mix scalp and face textures so it'd look weird, this should be mostly fixed now
Mass Effect 2 Randomizer 0.9.18
- Fix issue in ME3ExplorerCore relinker that could lead to game crashes when porting materials that used texture flipbooks
- Correct static assets having invalid references due to above relinker issues when assets were built
- If randomization exits with error, the mod is finalized, which closes open files. This allows you to try to run the randomization again/run game without it crashing on startup
- Fix Kasumi DLC randomizer editing the wrong exports that could crash the game
Mass Effect 2 Randomizer 0.9.17
- Fix porting issues when porting NPC hair, which may have lead to game crash
- Improve logging
Mass Effect 2 Randomizer 0.9.16
- Fix softlock that would occur when Vasir lost her Biotic Charge power with Enemy Power randomizer in LOTSB
Mass Effect 2 Randomizer 0.9.15
- Fix softlock that would occur on Horizon/Collector Ship due to Praetorian missing its death choir power that was directly referenced in its AI
- BioG_UIWorld is no longer randomized (Character creator lighting, pause menu 'world')
- Fix issue in ME3ExplorerCore that would lead to game crash where functions would port imports with a +1 instead of -1 index, essentially relinking the wrong data
- Fix issue in ME3ExplorerCore that would not relink an object in a material which would lead to game crashes if that object was not in memory already from a vanilla file
Mass Effect 2 Randomizer 0.9.14
- Remove Reaper MIRV from weapons list, as it does not seem 100% stable
- Fix SizeSixteens mode not working due to typo
- Fix duwble uwwwwuification
- Fix text randomizers breaking the character talents screen tokens
- Fix potential softlock in NorCR3 (Joker scene)
Mass Effect 2 Randomizer 0.9.13
- Enemy movement randomization stats have been buffed, as they sometimes would be nearly immobile
- Fix UwU and Vowel randomizers overriding text changes from other randomizers
- Squadmate Head and Squadmate Faces options are now mutually exclusive as they do not work together (Head will always override faces)
- Fix randomization crash when doing Omega Hub option without certain DLC
- Improve logging
- Fix softlock that can occur due to YMIR mech not exploding on death and just taking a nap
- Fix game startup crash that can occur if you used controller mod and performed a quick restore
- Allow application to be 'used' when texture modded game target is found. You can't randomize but the app can be used for things like restoring the game
- The UI can now be navigated while randomization is in progress