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Releases: ME3Tweaks/MassEffect2Randomizer

Mass Effect 2 Randomizer 0.9.22

11 May 17:21
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  • Restoring the game will now reset the taskbar progress bar state like it originally should have
  • Added new suboption for UwU text randomizer: emoticons. Turn it on if you want extra cringe. Developed by Not_Female!
  • Fix a softlock that can occur when you finish Legion's acquisition mission
  • Fix randomizer exiting unexpectedly when randomizing Thane's head on his acquisition mission

Mass Effect 2 Randomizer 0.9.21

06 Apr 02:33
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  • Fix crash handler that was removed for debugging. This will provide more useful error messages when randomization thread exits due to an error

Mass Effect 2 Randomizer 0.9.20

05 Apr 20:00
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  • Fix Minigame skip not working on start of Firewalker DLC due to different sequence design
  • Add missing robot heavy explosion death power that was available in builds prior to 0.9.12
  • Appearance Pack Squadmate heads can now be randomized by squadmate head randomizer
  • Improve squadmate head randomization logic
  • Usable weapon classes no longer select more than 2 weapon classes for squadmates as the ui has no way to select them

Mass Effect 2 Randomizer 0.9.19

05 Apr 06:37
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  • Thane should no longer crash the game when selected as a squadmate
  • Fix 'glowing' NPC in some cases due to incorrect tint sum calculation
  • Fix softlock that can occur due to randomizing hammerhead weapons (hammerhead weapons will not randomize in this build)
  • Thane's DLC appearance head can now randomize
  • Improve squadmate head looks - some heads would mix scalp and face textures so it'd look weird, this should be mostly fixed now

Mass Effect 2 Randomizer 0.9.18

29 Mar 06:00
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  • Fix issue in ME3ExplorerCore relinker that could lead to game crashes when porting materials that used texture flipbooks
  • Correct static assets having invalid references due to above relinker issues when assets were built
  • If randomization exits with error, the mod is finalized, which closes open files. This allows you to try to run the randomization again/run game without it crashing on startup
  • Fix Kasumi DLC randomizer editing the wrong exports that could crash the game

Mass Effect 2 Randomizer 0.9.17

25 Mar 23:19
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  • Fix porting issues when porting NPC hair, which may have lead to game crash
  • Improve logging

Mass Effect 2 Randomizer 0.9.16

24 Mar 18:42
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  • Fix softlock that would occur when Vasir lost her Biotic Charge power with Enemy Power randomizer in LOTSB

Mass Effect 2 Randomizer 0.9.15

21 Mar 23:47
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  • Fix softlock that would occur on Horizon/Collector Ship due to Praetorian missing its death choir power that was directly referenced in its AI
  • BioG_UIWorld is no longer randomized (Character creator lighting, pause menu 'world')
  • Fix issue in ME3ExplorerCore that would lead to game crash where functions would port imports with a +1 instead of -1 index, essentially relinking the wrong data
  • Fix issue in ME3ExplorerCore that would not relink an object in a material which would lead to game crashes if that object was not in memory already from a vanilla file

Mass Effect 2 Randomizer 0.9.14

19 Mar 00:14
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  • Remove Reaper MIRV from weapons list, as it does not seem 100% stable
  • Fix SizeSixteens mode not working due to typo
  • Fix duwble uwwwwuification
  • Fix text randomizers breaking the character talents screen tokens
  • Fix potential softlock in NorCR3 (Joker scene)

Mass Effect 2 Randomizer 0.9.13

17 Mar 20:34
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  • Enemy movement randomization stats have been buffed, as they sometimes would be nearly immobile
  • Fix UwU and Vowel randomizers overriding text changes from other randomizers
  • Squadmate Head and Squadmate Faces options are now mutually exclusive as they do not work together (Head will always override faces)
  • Fix randomization crash when doing Omega Hub option without certain DLC
  • Improve logging
  • Fix softlock that can occur due to YMIR mech not exploding on death and just taking a nap
  • Fix game startup crash that can occur if you used controller mod and performed a quick restore
  • Allow application to be 'used' when texture modded game target is found. You can't randomize but the app can be used for things like restoring the game
  • The UI can now be navigated while randomization is in progress