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I wanted to get commands working for my unity game. And I've put together a bare bones scene to share what I've got working. Simply open 6 - Voice Commands.unity, run the scene, and start talking into the mic.
Some notes:
-It listens forever without running out of memory. I added a LoopingMicrophone class that leverages Unity's looping audio clip which overwrites itself as it wraps around. It is set in a public variable as a 10 second looping clip.
-For matching transcription to commands, I used a custom longest common substring algorithm. The custom part means I recursively exclude older spoken words in order to forgive previous user ramblings.
-A similarity threshold is set on the VoiceCommandsManager. So lowering it to around 0.6 allows the user deviate a bit from the command say by throwing in an unnecessary word. 1.0 will require the phrase to be spoken exactly.
-I know maybe this doesn't fit with some coding style Macoron had setup, but this is working for me and I just want to share. Please take it, rework it, or leave it.