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Segfaultd committed Dec 27, 2024
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A suite of tools and libraries to accelerate multi-player modification development.
Opionated suite of tools and libraries to accelerate build multi-player modifications for AAA games.
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This codebase provides a suite of tools and libraries to simplify the development of multi-player modifications and ensure consistency across all of them. The primary goal is to provide a common foundation and interface with shared functionality and data. It covers many fields we found necessary during the development of multi-player mods, such as:
* **Networking**: The core of the framework provides all the necessary tools to synchronize data between players.
* **ECS**: Backed by a robust ECS framework that simplifies entity management and world streaming, it is also easily extensible.
* **Scripting**: The **Node.js** scripting layer provides an easy way to create and manage game modes used on game servers.
* **Scripting**: The **Lua** scripting layer provides an easy way to create and manage game modes used on game servers.
* **Logging**: It is always vital to log actions and errors, so the framework provides a simple way.
* **GUI**: It provides a simple way to create and manage GUI elements using the **Ultralight** library.
* **GUI**: It provides a simple way to create and manage GUI elements using the **Ultralight** and DearImGUI libraries.
* **Sentry**: The framework provides a simple way to report errors and exceptions to the **Sentry** service.
* **Firebase**: It easily stores and retrieves data from the **Firebase** service. Including stats, player data, and more.
* **Externals**: Contains wrappers for various libraries and services used within the framework.
* **Integrations**: Provides a simple server and client moddable setup combining various framework components, allowing you to focus on game-specific features.
* **Utils**: It provides useful functions and classes throughout the framework.
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