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Releases: MajorKorgi/SquadBattle

SquadBattle v0.1.13

08 Dec 23:36
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Changelog

  • targets.json is now split into two different .json files named pedtargets.json and vehicletargets.json.
  • when targets have spawned, the blip, referring to the spawn point of the target, will be removed
  • preparations made for using language files
  • added a new Menu (F3) to join/leave teams, set settings, and administrate the session.
  • Code rework on client and server
  • added session reload, when all players have left their teams
  • when the session restarts, all targets are deleted

Known Issues

  • "MovesAround" with "WalkArea" on Ped targets seems not to work as it should. Recommend to disable "MovesAround" if you don't want to let them walk around randomly with no certain Area.

SquadBattle v0.1.1

13 Mar 02:10
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Changelog

  • Team index is now showing in the right team list. Shows you what you need to write in the /join command
  • Fixed reloadAll and EndGame commands
  • Added Blips for friendly targets
  • Added Markers to team vehicle spawn positions.
  • Fixed MovesAround setting on Vehicles
  • All Vehicle targets are now locked for all players
  • Fixed Relationship between targets and players
  • Added new target setting: "attackTeam" more information are in the README

Known Issues

  • "MovesAround" with "WalkArea" on Ped targets seems not to work as it should. Recommend to disable "MovesAround" if you don't want to let them walk around randomly with no certain Area.

SquadBattle v0.1.0

11 Mar 22:00
3989c66
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New Features

  • Multiple teams (More than 2 possible)
  • Godmode while waiting for the game to start
  • Team dependent targets
  • After death, weapon drop. Adjustable in settings.json
  • Team vehicles have a limit for no infinite spawning
  • Targets can spawn multiple times for more vehicles/peds on the same spot

Known Issues

  • reloadAll and EndGame throws an Error if not an Admin uses the Command