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QT OpenGL 3D

Things done:

  • moving camera using view model transformations (steer with WSAD and LMB pressed)
  • terrain map generated from file using buffers
  • terrain lighting (normals for triangles and points)
  • moving light source (change its position with L key)
  • mipmapped terrain textures of grass
  • skybox with cube map
  • teapot with reflective surface (GL_REFLECTION_MAP)

terrain and sky, visible teapot same camera position, different light position same camera position, different light position close up on terrain close up teapot, reflection map visible

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OpenGL class UMCS 2nd year 3D project

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