This project focuses on applications of artificial intelligence (AI) in game development.
The main objectives of this project are:
- To generate a Python program with a GUI for a game named "Magnetic Cave".
- To manage game state, player moves, and win conditions using functions like
create_board()
,update_cell()
, andcheck_win()
. - To deal with AI decision-making, heuristic evaluation, and game state management.
The project extensively uses Python.
- The project covers the creation of the game board and the implementation of game mechanics using Python.
- It focuses on the implementation of the AI's heuristic evaluation function for scoring board configurations and the minimax algorithm with alpha-beta pruning for decision-making.