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fix 360° to 180° in quickstart tutorial #3498

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2 changes: 1 addition & 1 deletion docs/i18n/gettext/tutorials/quickstart.pot
Original file line number Diff line number Diff line change
Expand Up @@ -202,7 +202,7 @@ msgid "This ``Scene`` illustrates the quirks of ``.animate``. When using ``.anim
msgstr ""

#: ../../source/tutorials/quickstart.rst:344
msgid "In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the ``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 360 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``."
msgid "In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the ``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 180 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``."
msgstr ""

#: ../../source/tutorials/quickstart.rst:353
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2 changes: 1 addition & 1 deletion docs/source/tutorials/quickstart.rst
Original file line number Diff line number Diff line change
Expand Up @@ -342,7 +342,7 @@ the corners of the square appear to contract slightly as they move into the posi
for the first square to transform into the second one.

In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the
``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 360 degrees
``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 180 degrees
are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square.
If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider
using conventional animation methods like the right square, which uses ``Rotate``.
Expand Down
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