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Avoid introducing run twice
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As it stands, getting-started and guessing-game both introduce `run` as
a new command. The second should probably make it clear that the reader
has seen it before :)
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BlueSpaceCanary committed Oct 2, 2016
1 parent 50932b5 commit bcac486
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3 changes: 3 additions & 0 deletions src/doc/book/getting-started.md
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Expand Up @@ -505,6 +505,9 @@ $ cargo run
Hello, world!
```

The `run` command comes in handy when you need to rapidly iterate on a
project.

Notice that this example didn’t re-build the project. Cargo figured out that
the file hasn’t changed, and so it just ran the binary. If you'd modified your
source code, Cargo would have rebuilt the project before running it, and you
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9 changes: 3 additions & 6 deletions src/doc/book/guessing-game.md
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Expand Up @@ -56,9 +56,7 @@ $ cargo build
Excellent! Open up your `src/main.rs` again. We’ll be writing all of
our code in this file.

Before we move on, let me show you one more Cargo command: `run`. `cargo run`
is kind of like `cargo build`, but it also then runs the produced executable.
Try it out:
Remember the `run` command from last chapter? Try it out again here:

```bash
$ cargo run
Expand All @@ -67,9 +65,8 @@ $ cargo run
Hello, world!
```

Great! The `run` command comes in handy when you need to rapidly iterate on a
project. Our game is such a project, we need to quickly test each
iteration before moving on to the next one.
Great! Our game is just the kind of project `run` is good for: we need
to quickly test each iteration before moving on to the next one.

# Processing a Guess

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