Useful C++ classes and routines such as argument parser, IO and conversion utilities.
The library contains helpers for:
- parsing command-line arguments and providing Bash completion
- supports nested arguments
- supports operations (no
--
or-
prefix, eg.git status
) - can check for invalid or uncombinable arguments
- can print help automatically
- provides automatic Bash completion for argument names
- allows customizing Bash completion for argument values
- dealing with dates and times
- conversion of primitive data types to byte-buffers and vice versa (litte-endian and big-endian)
- common string conversions/operations, eg.
- character set conversions via iconv
- split, join, find and replace
- conversion from number to string and vice verca
- encoding/decoding base-64
- building string without multiple heap allocations ("string builder")
- using standard IO streams
- reading/writing primitive data types of various sizes (little-endian and big-endian)
- reading/writing terminated strings and size-prefixed strings
- reading/writing INI files
- reading bitwise (from a buffer; not using standard IO streams)
- writing formatted output using ANSI escape sequences
- instantiating a standard IO stream from a native file descriptor to support UTF-8 encoded
file paths under Windows and Android's
content://
URLs
- using SFINAE by providing additional traits, eg. for checking whether a type is iterable
- testing with CppUnit
- finding testfiles and make working copies of testfiles
- assert standard output
- various helper
- building with CMake by providing some modules and templates
Besides, the library provides a few useful algorithms and data structures:
- min(), max() for any number of arguments
- digitsum(), factorial(), powerModulo(), inverseModulo(), orderModulo()
- Damerau–Levenshtein distance
- N-dimensional array
The following counts for c++utilities
and my other libraries unless stated otherwise:
- Different major versions are incompatible (API- and ABI-wise). Different major versions can be
installed within the same prefix using the CMake variable
CONFIGURATION_NAME
(see documentation about build variables mentioned below). - Minor versions are backwards compatible (API- and ABI-wise) to previous ones within the same major version.
- Patch versions are interchangeable (API- and ABI-wise) within the same major/minor version.
- Some functions or classes are experimental. They might be modified in an incompatible way or even removed in the next minor or patch release.
These build instructions apply to c++utilities
but also to my other projects using it.
- C++ compiler supporting C++17, tested with
- g++ to compile for GNU/Linux and Windows
- clang++ to compile for GNU/Linux and Android
- CMake (at least 3.17.0) and Ninja or GNU Make
- cppunit for unit tests (optional)
- Doxygen for API documentation (optional)
- Graphviz for diagrams in the API documentation (optional)
- clang-format and cmake-format for tidying (optional)
- llvm-profdata, llvm-cov and cppunit for source-based code coverage analysis (optional)
- appstreamcli for validation of generated AppStream files (optional)
- The
c++utilities
library itself only needs- C++ standard library supporting C++17, tested with
- libstdc++ under GNU/Linux and Windows
- libc++ under GNU/Linux and Android
- glibc with iconv support or standalone iconv library
- libstdc++ or Boost.Iostreams for
NativeFileStream
(optional, useUSE_NATIVE_FILE_BUFFER=OFF
to disable) - Boost.Process for
execApp()
test helper under Windows (optional, useUSE_BOOST_PROCESS=OFF
to disable) - libarchive (optional, for archiving utilities only, use
USE_LIBARCHIVE=ON
to enable)
- C++ standard library supporting C++17, tested with
- My other projects have further dependencies such as Qt. Checkout the README of these projects for further details.
Generic example using Ninja:
cmake -G Ninja \
-S "path/to/source/directory" \
-B "path/to/build/directory" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="/final/install/location"
# build the binaries
cmake --build "path/to/build/directory"
# format source files (optional, must be enabled via CLANG_FORMAT_ENABLED)
cmake --build "path/to/build/directory" --target tidy
# build and run tests (optional)
cmake --build "path/to/build/directory" --target check
# build and run tests measuring test coverage (optional, must be enabled via CLANG_SOURCE_BASED_COVERAGE_ENABLED)
cmake --build "path/to/build/directory" --target coverage
# build API documentation (optional)
cmake --build "path/to/build/directory" --target apidoc
# install binaries, headers and additional files
DESTDIR="/temporary/install/location" \
cmake --install "path/to/build/directory"
This example is rather generic. For a development build I recommended using CMakePresets as documented in the "CMake presets" section below. It also contains more concrete instructions for building on Windows.
- By default the build system will build static libs. To build shared libraries instead, set
BUILD_SHARED_LIBS=ON
. - By default the build system will prefer linking against shared libraries. To force linking against
static libraries set
STATIC_LINKAGE=ON
. However, this will only affect applications. To force linking statically when building shared libraries setSTATIC_LIBRARY_LINKAGE=ON
. - If thread local storage is not supported by your compiler/platform (might be the case on MacOS), you can
disable making use of it via
ENABLE_THREAD_LOCAL=OFF
. - To disable use of
std::filesystem
, setUSE_STANDARD_FILESYSTEM=OFF
. Note that the Bash completion will not be able to suggest files and directories and the archiving utilities cannot be enabled withUSE_STANDARD_FILESYSTEM=OFF
. Note that this will only help withc++utilities
itself. My other projects might usestd::filesystem
unconditionally. - To disable
NativeFileStream
(and make it just a regularstd::fstream
), setUSE_NATIVE_FILE_BUFFER=OFF
. Note that handling paths with non-ASCII characters will then cease to work on Windows. - The Qt-based applications support bundling icon themes by specifying e.g.
BUILTIN_ICON_THEMES=breeze;breeze-dark
.- This variable must be set when building the application (not when building any of the libraries).
- The specified icon themes need to be installed in the usual location. Otherwise, use e.g.
BUILTIN_ICON_THEMES_SEARCH_PATH=D:/programming/misc/breeze-icons/usr/share/icons
to specify the search path.
- For more detailed documentation, see the documentation about build variables (in directory doc and in Doxygen version accessible via "Related Pages").
- The repository PKGBUILDs contains build scripts for GNU/Linux,
Android, Windows and MacOS X in form of Arch Linux packages using
ninja
. These scripts can be used as an example also when building under/for other platforms.
- To create application icons the tool
ffmpeg
/avconv
is required. - Windows builds are mainly conducted using mingw-w64/GCC so using them is recommended. Building with MSVC should be possible as well but it is not as well tested.
- When using
BUILTIN_ICON_THEMES
, the icon theme still needs to be installed as if it was installed on a GNU/Linux system. So simply grab e.g. the Arch Linux packagebreeze-icons
and extract it somewhere. Do not use the package from MSYS2 or what comes with builds from KDE's binary factory.
- To create application icons the tool
png2icns
is required. - Building for MacOS X under GNU/Linux is possible using osxcross.
- MacOS X builds are not tested regularly but should generally work (maybe with minor tweaks necassary).
- There is a Homebrew formula to build Tag Editor (without GUI).
- There are MacPorts packages to build Syncthing Tray.
During development I find it useful to build all required projects (for instance c++utilities, qtutilities, tagparser and tageditor) as one big project.
This can be easily achieved by using CMake's add_subdirectory()
function. For project files see the repository
subdirs. For an example, see
build instructions for Syncthing Tray or
build instructions for Tag Editor. The subdirs
repository also contains the script sync-all.sh
to clone all possibly relevant repositories and keep them
up-to-date later on.
For a debug build, use -DCMAKE_BUILD_TYPE=Debug
. To tweak various settings (e.g. warnings) for development,
use -DENABLE_DEVEL_DEFAULTS=ON
.
To use clangd
via Visual Studio Code install the
extension and
add -DCMAKE_EXPORT_COMPILE_COMMANDS=1
to the CMake arguments. Then link the compile_commands.json
file
from the build directory into the source directory. When using the subdirs
project you can create a symlink
to the subdirs project in the individual projects (e.g.
compile_commands.json -> ../subdirs/syncthingtray/compile_commands.json
) and a symlink to the actual build
directory in the subdirs project (e.g.
compile_commands.json -> /…/build/presets/syncthingtray/arch-android-x86_64/compile_commands.json
).
To work on my C++ projects that use Qt it might be useful to install their
extension pack. This requires the
"vscode marketplace" which might not be available in all distributions of Visual Studio Code (e.g. when
using the Arch Linux code
package one needs to install the code-marketplace
package in addition).
There are some generic presets available.
Use cmake --list-presets
to list all presets. Note that some presets
- are specific to certain Arch Linux packaging found in the AUR and my PKGBUILDs repository. Those presets
start with
arch-
. - are specific to certain build setups/toolchains under Windows. Those presets start with
win-
.
All cmake
commands need to be executed within the source directory. Builds will be created within a
sub-directory of the path specified via the environment variable BUILD_DIR
.
The most useful presets for development are likely devel
, devel-qt6
and debug
. Note that the devel
preset (and all presets inheriting from it) use ccache
which therefore needs to be installed.
Here is a simple example to build with the devel-qt6
preset:
export BUILD_DIR=$HOME/builds # set build directory via environment variable
cmake --preset devel-qt6 # configure build
cmake --build --preset devel-qt6 -- -v # conduct build
cmake --build --preset devel-qt6 --target check # run tests
cmake --build --preset devel-qt6 --target tidy # apply formatting
Note that these presets are supposed to cover all of my projects (so some of them aren't really making a
difference when just building c++utilities
itself). To use presets in other projects, simply symlink the
file CMakePresets.json
into the source directory of those projects. This is also done by the "subdirs"
projects mentioned in the previous section.
After invoking the configuration via the command-line, you can also open the project in Qt Creator and import it as an existing build (instead of adding a new build configuration).
The presets starting with arch-
are for use under Arch Linux (or an Arch Linux container). Do not use them
unless you know what you are doing. When creating a normal build under Arch Linux it is recommended to still
use e.g. devel-qt6
.
Use the preset arch-android
to cross-compile for Android using android-*
packages (see next section for
details).
Use the presets starting with arch-*-w64-mingw32
to cross-compile for Windows (i686/x86_64) using
mingw-w64
packages. Use the presets starting with arch-mingw-w64-clang
to cross compile for Windows
(aarch64) using mingw-w64-clang-aarch64
packages.
Use the presets starting with arch-static-compat-devel
to create a self-contained executable that is also
usable under older GNU/Linux distributions using static-compat
packages (see
PKGBUILDs for details about it).
Note that this might not be necassary; one can usually develop and test most parts of the mobile UI of e.g. Syncthing Tray natively on the development host thanks to the cross-platform nature of Qt.
I recommended building for Android under Arch Linux (or an Arch Linux container, see last paragraphs of this
section) using android-*
packages found on the AUR and my
binary repository. The commands in this section assume this
kind of build environment. For building on Windows, checkout the section
"Building under Windows for Android" below.
First, create a key for signing the APK (always required; otherwise the APK file won't install):
# set variables for creating a keystore and allowing androiddeployqt to find it
export QT_ANDROID_KEYSTORE_PATH=/path/to/keystore-dir/$USER-devel QT_ANDROID_KEYSTORE_ALIAS=$USER-devel QT_ANDROID_KEYSTORE_STORE_PASS=$USER-devel QT_ANDROID_KEYSTORE_KEY_PASS=$USER-devel
# create keystore (do this only once)
mkdir -p "${QT_ANDROID_KEYSTORE_PATH%/*}"
pushd "${QT_ANDROID_KEYSTORE_PATH%/*}"
keytool -genkey -v -keystore "$QT_ANDROID_KEYSTORE_ALIAS" -alias "$QT_ANDROID_KEYSTORE_ALIAS" -keyalg RSA -keysize 2048 -validity 10000
popd
Note that QT_ANDROID_KEYSTORE_PATH
needs to point to a particular keystore file (and not the containing
directory).
Example for building c++utilities
, passwordfile
, qtutilities
and passwordmanager
in one step to create
an Android APK for aarch64 assuming required android-*
packages are already installed:
# unset any potentially problematic Java options
export _JAVA_OPTIONS=
# configure and build using CMake presets and helpers from android-cmake package
source android-env aarch64
export BUILD_DIR=…
cd "$SOURCES/subdirs/passwordmanager"
cmake --preset arch-android -DBUILTIN_ICON_THEMES='breeze;breeze-dark'
cmake --build --preset arch-android
# install the app
adb install "$BUILD_DIR/passwordmanager/arch-android-arm64-v8a/android-build//build/outputs/apk/release/android-build-release-signed.apk"
To use a container you can create a suitable image using the imgbuild
script from the PKGBUILDs repo, see
its README.
After creating a container from that image like it is done in
the example script from the PKGBUILDs repo
you can install required dependencies via pacman
, e.g. for Syncthing Tray one would install:
podman container exec -it archlinux-devel-container \
pacman -Syu clang ninja git extra-cmake-modules qt6-{base,tools,declarative,shadertools} android-cmake android-aarch64-qt6-{base,declarative,tools,translations,svg} go perl-yaml-libyaml
You use keytool
from within the container in the same way as shown above:
podman container exec -it -e QT_ANDROID_KEYSTORE_PATH -e QT_ANDROID_KEYSTORE_ALIAS -e QT_ANDROID_KEYSTORE_STORE_PASS -e QT_ANDROID_KEYSTORE_KEY_PASS \
archlinux-devel-container keytool …
When setting the environment variables, make sure QT_ANDROID_KEYSTORE_PATH
points to the path of the kestore
file within the container.
Then the build can be invoked like this:
podman container exec -it -e QT_ANDROID_KEYSTORE_PATH -e QT_ANDROID_KEYSTORE_ALIAS -e QT_ANDROID_KEYSTORE_STORE_PASS -e QT_ANDROID_KEYSTORE_KEY_PASS \
archlinux-devel-container \
bash -c '
cd /src/c++/cmake/subdirs/syncthingtray
source android-env aarch64
export BUILD_DIR=/build/presets
cmake --preset arch-android
cmake --build --preset arch-android'
You can also use adb
from the container, see the
examples in the PKGBUILDs repo.
- The Android packages for the dependencies Boost, Qt, iconv, OpenSSL and Kirigami are provided on the AUR and by my PKGBUILDs repo.
- The latest Java version that is currently supported is version 17, see QTBUG-119223.
- Use
QT_QUICK_CONTROLS_STYLE=Material
andQT_QUICK_CONTROLS_MOBILE=1
to test the Qt Quick GUI like it would be shown under Android via a normal desktop build. - One can open the Gradle project that is created within the build directory in Android Studio and run the app in the emulator.
To create a development build on Windows, it is most straight forward to use the devel-qt6
preset. To create
a debug build (e.g. to debug with GDB) use the debug-qt6
preset. Set the BUILD_DIR
environment variable to
specify the directory to store build artefacts.
I recommended to conduct the build in an MSYS2 mingw64/ucrt64/… shell. There are different
environments to choose from. I recommended UCRT64 for my projects
but MINGW64 will work as well. In theory CLANG64 and CLANGARM64 will work as well but libc++
is not tested as
much (especilly on Windows) so expect some tough edges. The 32-bit environments will not work for anything
requiring Qt 6 or later.
Run the following commands to build one of my applications and its c++utilities
/qtutilities
dependencies
in one go (in this example Syncthing Tray):
# set prefix of package names depending on what env you want to use, see https://www.msys2.org/docs/environments
prefix=mingw-w64-ucrt-x86_64 # in UCRT64 shell, recommended and used in all further examples
prefix=mingw-w64-x86_64 # in MINGW64 shell
prefix=mingw-w64-i686 # in MINGW32 shell
prefix=mingw-w64-clang-x86_64 # in CLANG64 shell
prefix=mingw-w64-clang-aarch64 # in CLANGARM64 shell
# install dependencies; you may strip down this list depending on the application and features to enable
pacman -Syu git perl-YAML-Tiny $prefix-gcc $prefix-ccache $prefix-cmake $prefix-boost $prefix-cppunit $prefix-qt6-base $prefix-qt6-declarative $prefix-qt6-tools $prefix-qt6-svg $prefix-clang-tools-extra $prefix-doxygen $prefix-ffmpeg $prefix-go $prefix-libarchive
# clone repositories as mentioned under "Building this straight" in the application's README file
cd /path/to/store/sources
...
git clone ...
...
# configure and invoke the build
cd subdirs/syncthingtray
cmake --preset devel-qt6
cmake --build "$BUILD_DIR/syncthingtray/devel-qt6" devel-qt6 -- -v
Run the following commands to build libraries individually (in this example tagparser
) and
installing them in some directory (in this example $BUILD_DIR/install
) for use in another
project:
# install dependencies
prefix=mingw-w64-ucrt-x86_64
pacman -Syu git $prefix-gcc $prefix-ccache $prefix-cmake $prefix-boost $prefix-cppunit
# clone relevant repositories, e.g. here just tagparser and its dependency c++utilities
cd /path/to/store/sources
git config core.symlinks true
git clone https://github.com/Martchus/cpp-utilities.git c++utilities
git clone https://github.com/Martchus/tagparser.git
# configure and invoke the build and installation of the projects individually
cmake --preset devel-qt6 -S c++utilities -DCMAKE_INSTALL_PREFIX="$BUILD_DIR/install"
cmake --build "$BUILD_DIR/c++utilities/devel-qt6" --target install -- -v
ln -rs c++utilities/CMakePresets.json tagparser/CMakePresets.json
cmake --preset devel-qt6 -S tagparser -DCMAKE_INSTALL_PREFIX="$BUILD_DIR/install"
cmake --build "$BUILD_DIR/tagparser/devel-qt6" --target install -- -v
Note that:
- Not all those dependencies are required by all my projects and some are just optional.
- The second example to just build
c++utilities
andtagparser
already shows a stripped-down list of dependencies. - Especially
…-go
is only required when building Syncthing Tray with built-in Syncthing-library enabled. To build in an MSYS2 shell one needs to invoke e.g.export GOROOT=/ucrt64/lib/go
orexport GOROOT=/mingw64/lib/go
so Go can find its root. - All Qt-related dependencies are generally only required for building with Qt GUI, e.g. Tag Editor
and Password Manager can be built without Qt GUI. The libraries
c++utilities
andtagparser
don't require Qt at all.
- The second example to just build
- To run the binaries from the Windows terminal, you need to add the mingw-w64 libraries from the MSYS2
installation to the path, e.g.
$Env:PATH = "$Env:MSYS2_ROOT\ucrt64\bin"
or$Env:PATH = "$Env:MSYS2_ROOT\mingw64\bin"
. - You can also easily install Qt Creator via MSYS2 using
pacman -S $prefix-qt-creator
. In Qt Creator you can import the build configured via presets on the command-line as existing build. This also works for the MSVC build mentioned below. This way not much tinkering in the Qt Creator settings is required. I had to set the debugger path to use GDB, though. - You must not use the presets containing
mingw-w64
in their name as those are only intended for cross-compilation on Arch Linux.
To build with MSVC you can use the win-x64-msvc-static
preset. This preset (and all presets inheriting from it) need
various additional environment variables to be set and you need to install dependencies from various sources:
MSYS2_ROOT
andMSYS2_PREFIX
: for Perl (only used byqtforkawesome
so far),clang-format
, Doxygen, FFmpeg and Go (only used bylibsyncthing
) provided via MSYS2 packages; install the following packages:prefix=mingw-w64-ucrt-x86_64 # see "Remarks for building on Windows" for details and other options pacman -Syu perl-YAML $prefix-clang-tools-extra $prefix-doxygen $prefix-ffmpeg $prefix-go
MSYS2_ROOT
must be set to the main install directory of MSYS2 (that also contains all the executables for the different shells/environments).MSYS2_PREFIX
must be set to the prefix of the environment you want to use. That is one of the values mentioned in the "Prefix" column on the table of MSYS2 environments, e.g.MSYS2_PREFIX=/ucrt64
for the UCRT64 environment.
MSVC_ROOT
: for compiler and stdlib usually installed as part of Visual Studio setup, e.g.C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933
WIN_KITS_ROOT
: for Windows platform headers/libraries usually installed as part of Visual Studio setup, e.g.C:/Program Files (x86)/Windows Kits/10
WIN_KITS_VERSION
: the relevant subdirectory withinWIN_KITS_ROOT
, usually a version number like10.0.22621.0
QT_ROOT
: for Qt libraries provided by the official Qt installer, e.g.D:/programming/qt/6.5.0/msvc2019_64
QT_TOOLS
: for additional build tools provided by the official Qt installer, e.g.D:/programming/qt/Tools
VCPKG_ROOT
: directory of VCPKG checkout used for other dependencies; install the following packages:vcpkg install boost-system:x64-windows-static boost-iostreams:x64-windows-static boost-filesystem:x64-windows-static boost-hana:x64-windows-static boost-process:x64-windows-static boost-asio:x64-windows-static libiconv:x64-windows-static zlib:x64-windows-static openssl:x64-windows-static cppunit:x64-windows-static libarchive'[bzip2,crypto,zstd]':x64-windows-static
When building with MSVC, do not use any of the MSYS2 shells. The environment of those shells leads to build problems. You can however use CMake and Ninja from MSYS2's mingw-w64 packaging (instead of the CMake version from Qt's installer). Then you need to specify the Ninja executable manually so the CMake invocation would become something like this for UCRT64:
`& "$Env:MSYS2_ROOT\ucrt64\bin\cmake.exe" --preset win-x64-msvc-static -DCMAKE_MAKE_PROGRAM="$Env:MSYS2_ROOT\ucrt64\bin\ninja.exe" .
or for MINGW64:
`& "$Env:MSYS2_ROOT\mingw64\bin\cmake.exe" --preset win-x64-msvc-static -DCMAKE_MAKE_PROGRAM="$Env:MSYS2_ROOT\mingw64\bin\ninja.exe" .
To run the resulting binaries, you'll need to make sure the Qt libraries are in the search path, e.g. using
$Env:PATH = "$Env:QT_ROOT\bin"
.
Note that you don't need to install all Visual Studio has to offer. A customized installation with just C++ core features, MSVC x86/x64 build tools, Windows SDK and vpkg should be enough. In Qt's online installer you can also uncheck everything except the MSVC build of Qt itself.
If the compilation of the resource file doesn't work you can use -DWINDOWS_RESOURCES_ENABLED=OFF
to continue
the build regardless.
Building for Android under Windows is still experimental and not regularly tested. It is generally supported by CMake, Android tooling andQt, though. So as long as all dependencies are installed correctly by some means it is supposed to work. The following instructions describe how one could approach the installation of the required dependencies.
To build for Android under Windows one needs to install the Android NDK and additional libraries depending on the concrete library/app and wanted features. To build anything that depends on Qt one also needs the Android SDK and Qt for Android.
Install Android SDK and NDK
The easiest way to install the SDK is to install [Android Studio](https://developer.android.com/studio). Its setup wizard allows to install the SDK and other useful tools. The Gradle project files created by Qt can also be opened with it. This setup will also use the version of Java that comes with Android Studio.The NDK needs to be downloaded separately.
Install Qt
The easiest way to install Qt is via the official [Qt installer](https://www.qt.io/download-qt-installer-oss). The open source version is sufficient but a Qt account is required.Install additional native libraries for Android
Additional libraries can be installed via MSYS2 using my Arch Linux packaging. Note that this is not generally required to build Syncthing Tray as use of libiconv, Boost, OpenSSL and CppUnit is optional (so only Qt is required besides the C/C++ standard libraries). However, the following instructions and the CMake preset make use of MSYS2 and the `android-cmake` package. The OpenSSL package is also very likely wanted for TLS support.To install additional libraries via MSYS2, add my Arch Linux repository to
/etc/pacman.conf
:
[ownstuff]
SigLevel = Required DatabaseOptional
Server = https://ftp.f3l.de/~martchus/$repo/os/$arch
Server = https://martchus.dyn.f3l.de/repo/arch/$repo/os/$arch
After following instructions for importing my GPG key you can install Android packages, e.g.:
pacman -Syu android-cmake android-{x86-64,aarch64}-{boost,libiconv,openssl,cppunit} \
--assume-installed android-ndk --assume-installed android-sdk
You may even install a few KDE libraries like Kirigami:
pacman -S android-{aarch64,x86-64}-kirigami --assume-installed=android-{aarch64,x86-64}-qt6-{base,declarative,shadertools,svg,5compat}
Whether this will actually work at runtime hasn't been tested yet. One definitely has to make sure that the used version of Qt is at least as new as the version the KDE libraries from my repo have been linked against.
The libraries will end up under /opt/android-libs
within your MSYS2 installation. Do not install any non
android-*-
packages, though. They will have file conflicts with packages provided by MSYS2 and are not usable
under Windows anyway.
The Qt packages for Android cannot be used as well because they rely on the Qt packaging provided by Arch Linux for tooling. (Maybe the Qt packages provided by MSYS2 mingw-w64 packages could be used for tooling. This hasn't been tested yet, though.)
To search for available Android packages on my repo per architecture one can use e.g.
pacman -Ss android-aarch64-
.
Conduct build
Set the following environment variables:ANDROID_HOME
: path to the Android SDKANDROID_NDK_HOME
: path to the Android NDKANDROID_STUDIO_HOME
: Android studio install directory (for adding Java toPATH
and settingJAVA_HOME
)QT_PLATFORMS_ROOT
: directory containing Qt platform directories installed via the official Qt installer, e.g.D:/programming/qt/6.8.0
QT_ANDROID_ARCH
:x86_64
/arm64_v8a
/armv7
/x86
QT_ANDROID_KEYSTORE_PATH
: path of directory containing Android keystoresQT_ANDROID_KEYSTORE_ALIAS
: name of Android keystore to useQT_ANDROID_KEYSTORE_STORE_PASS
: keystore store passwordQT_ANDROID_KEYSTORE_KEY_PASS
: keystore key passwordMSYS2_ROOT
: install directory of MSYS2
Then the build can be conducted in a MSYS2 shell, e.g.:
source android-env x86-64 # or aarch64
cmake --preset win-android
cmake --build --preset win-android
The repositories mentioned below contain packages for c++utilities
itself but also for my other projects.
For a more comprehensive list of repositories providing my other projects such as Syncthing Tray, checkout
the README of those projects instead.
The repository PKGBUILDs contains files for building Arch Linux packages of the latest release and the Git master.
PKGBUILDs to cross compile for Android, Windows (using mingw-w64) and for MacOS X (using osxcross) are included as well.
RPM *.spec files can be found at openSUSE Build Servide. Packages are available for several architectures.
There is also a sub project containing the builds from the Git master branch.
Checkout Case_Of's overlay or perfect7gentleman's overlay.
Copyright © 2015-2025 Marius Kittler
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