Skip to content
This repository has been archived by the owner on Jan 26, 2025. It is now read-only.

MassivelyMultiplayerOnlineScience/mmos-sdk-unreal

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 

Repository files navigation

Site | Developer Portal | Twitter |

MMOS SDK - Unreal Engine C++ edition

The MMOS SDK gives easy access to the MMOS API by providing an abstraction layer and encapsulating the authentication modules.

Installation

  • Open your unreal engine 4 project folder ("myproject" for the sake of this guide)
  • copy the MMOS folder into myproject/source/myproject
  • Add project dependencies to myproject/source/myproject/myproject.build.cs as follows
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Http", "Json", "JsonUtilities" });

		PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL" });
  • double check that your Unreal Engine installation has the OpenSSL binaries included

Using the MMOS SDK inside unreal

In a standard Visual Studio C++ project you can use the syntax below.

Make sure your includes point to the correct file location.

#include "MMOS.SDK/Api.h"

MMOS::SDK::Api* api;

Api::ApiConfig Config = {
	"myKey",
	"mySecret",
	"myGame",
	"https",
	"api.depo.mmos.blue",
	"443",
	Api::ApiVersion::V2
};

api = new Api(Config);

FString Project = "unige-exoplanet";
FString Player = "testPlayer";
FString PlayerAccountCode = "testAccount";

TSharedPtr<FJsonObject> bodyTask = MakeShareable(new FJsonObject);

TArray< TSharedPtr<FJsonValue> > projects;
projects.Add(MakeShareable(new FJsonValueString(Project)));
bodyTask->SetArrayField("projects", projects);

TSharedPtr<FJsonObject> playerObj = MakeShareable(new FJsonObject);
playerObj->SetStringField(("accountCode"), PlayerAccountCode);
bodyTask->SetObjectField("player", playerObj);

api->V2->players->CreateTask(Player, bodyTask);

Please note the the MMOS.SDK is designed to be a server side component as the API Key it uses is a per game API Key, therefore it needs to be managed on the server side.

Documentation

API blueprint is available in compiled html and apib format.

Authentication

Please see the authentication docs for details.

Acknowledgments

The GAPARS project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement Nr 732703

EU flag

About

MMOS API Unreal C++ SDK - Citizen Science for Serious Gamers

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published