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Refactor axes #74

Merged
merged 9 commits into from
Jan 14, 2022
Merged

Refactor axes #74

merged 9 commits into from
Jan 14, 2022

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TiagoCavalcante
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This function wasn't changing the position of the axes, so it was
unecessary / had a bug.
I believe re-positioning the axes after camera rotations can never
be perfect, therefore the user has a better experience if there is
no axes re-positioning.

For axes re-positioning be perfect, the axes should NEVER be behind
any object in the scene, what is very hard to do / impossible.
@TiagoCavalcante TiagoCavalcante force-pushed the refactor-axes branch 3 times, most recently from f05c811 to b270ddc Compare January 14, 2022 19:19
@TiagoCavalcante
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I'll merge it now before it gets too big. Further changes are coming in other PRs.

This is closer to Wolfram Language bahaviour.
@TiagoCavalcante TiagoCavalcante merged commit 1b0e8fc into master Jan 14, 2022
@TiagoCavalcante TiagoCavalcante deleted the refactor-axes branch January 14, 2022 19:48
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