This is the AdMob module for Godot Engine (https://github.com/okamstudio/godot)
- Android only
- Banner only (hasn't Interstitial)
Drop the "admob" directory inside the "modules" directory on the Godot source.
Move file GodotAdMob.java from "admob/android/" to "platform/android/java/src/org/godotengine/godot/".
Recompile.
In Example project goto Export->Target->Android:
Options:
Custom Package:
- place your apk from build
Permissions on:
- Access Network State
- Internet
To enable the module on Android, add the path to the module to the "modules" property on the [android] section of your engine.cfg file. It should look like this:
[android]
modules="org/godotengine/godot/GodotAdMob"
The following methods are available:
void init(boolean isReal, boolean isTop, String id)
isReal: show real ad or test ad
isTop: banner is top of screen or buttom
id: banner unit id
void showBanner(boolean isShow)
isShow: show or hide banner
int getAdWidth()
int getAdHeight()
void resize(boolean isTop)
isTop: banner is top of screen or buttom
MIT license