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Refactor code to add new units to a C3 network
Moves the functionality from the middle of a function in GameManager to its own function. This helps (a little bit) to clean up GameManager, and allows this code to be used without a GameManager (i.e. in Lab).
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Original file line number | Diff line number | Diff line change |
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package megamek.common.util; | ||
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import megamek.common.Entity; | ||
import megamek.common.Game; | ||
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import java.util.ArrayList; | ||
import java.util.List; | ||
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public class C3Util { | ||
/** | ||
* Adds C3 connections when new units are being added. | ||
* @param game The Game the unit is being added to, the unit should already be in the Game. | ||
* @param entity The entity being added. | ||
* @return A list of units affected | ||
*/ | ||
public static List<Entity> wireC3(Game game, Entity entity) { | ||
ArrayList<Entity> affectedUnits = new ArrayList<>(); | ||
if (!entity.hasC3() && !entity.hasC3i() && !entity.hasNavalC3()) { | ||
return affectedUnits; | ||
} | ||
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boolean C3iSet = false; | ||
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for (Entity e : game.getEntitiesVector()) { | ||
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// C3 Checks | ||
if (entity.hasC3()) { | ||
if ((entity.getC3MasterIsUUIDAsString() != null) | ||
&& entity.getC3MasterIsUUIDAsString().equals(e.getC3UUIDAsString())) { | ||
entity.setC3Master(e, false); | ||
entity.setC3MasterIsUUIDAsString(null); | ||
} else if ((e.getC3MasterIsUUIDAsString() != null) | ||
&& e.getC3MasterIsUUIDAsString().equals(entity.getC3UUIDAsString())) { | ||
e.setC3Master(entity, false); | ||
e.setC3MasterIsUUIDAsString(null); | ||
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affectedUnits.add(e); | ||
} | ||
} | ||
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// C3i Checks | ||
if (entity.hasC3i() && !C3iSet) { | ||
entity.setC3NetIdSelf(); | ||
int pos = 0; | ||
while (pos < Entity.MAX_C3i_NODES) { | ||
// We've found a network, join it. | ||
if ((entity.getC3iNextUUIDAsString(pos) != null) | ||
&& (e.getC3UUIDAsString() != null) | ||
&& entity.getC3iNextUUIDAsString(pos) | ||
.equals(e.getC3UUIDAsString())) { | ||
entity.setC3NetId(e); | ||
C3iSet = true; | ||
break; | ||
} | ||
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pos++; | ||
} | ||
} | ||
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// NC3 Checks | ||
if (entity.hasNavalC3() && !C3iSet) { | ||
entity.setC3NetIdSelf(); | ||
int pos = 0; | ||
while (pos < Entity.MAX_C3i_NODES) { | ||
// We've found a network, join it. | ||
if ((entity.getNC3NextUUIDAsString(pos) != null) | ||
&& (e.getC3UUIDAsString() != null) | ||
&& entity.getNC3NextUUIDAsString(pos) | ||
.equals(e.getC3UUIDAsString())) { | ||
entity.setC3NetId(e); | ||
C3iSet = true; | ||
break; | ||
} | ||
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pos++; | ||
} | ||
} | ||
} | ||
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return affectedUnits; | ||
} | ||
} |
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