-
Notifications
You must be signed in to change notification settings - Fork 295
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Princess instance hanging following point-blank attack. #567
Comments
Checking the log I have 4880 lines of RAT errors not sure what the issue is there. Only error I can find is on line 4924 of the log: Exception in thread "Mech Cache Loader" java.lang.IllegalMonitorStateException |
No idea what is going on with the RAT errors logged - not encountered any there, AFAIK, though I've not used them that much, I confess. Thanks for the screenshot! Unit "detects a hidden unit" may be a slight understatement there. [grin] Think I'll keep that save and finish the battle off when the next release comes out! (Out of mere nosiness and curiosity, what was the summary of the issue - was St failing to handover from that unit to the next 'player' after the ambush interrupt, or was it something else?) Thanks for your help investigating and resolving! |
Saves aren't necessarily compatible between versions, and this is one of the cases where games from previous versions don't work. The issue was that the server thread was put to sleep to wait for client feedback but did not check for a packet from the client before going to sleep or whether the notification that woke it up was what it was waiting for. Somewhere in the loop it the thread went to sleep when it already had the info it needed and there was nothing to wake it up. |
Ah well. That would make sense. Ta! I'll just have to remember the landscape with Saladin redecoration! (And restart the battle from scratch. [grin]) Ah ... a Sleeping Beauty thread. Thanks! |
MML Issue #567: Disallow Commercial Armor for BattleMeks
Playing MM game against multiple Princess instances (using the Princess roles). (Pure MM, not MekHQ.)
Game hung partway through round 3, after hidden player unit conducted point-blank attack on passing Princess unit.
megameklog.zip
autosave-20170705-223823.sav.zip
gamelog-20170706-153028.zip
To replicate:
(A point-blank attack on the other Saladin LB-X from another Grenadier squad worked perfectly in round 2.)
(I managed to replicate exactly the same sequence of events twice before giving up this battle as a bad job.)
The text was updated successfully, but these errors were encountered: