Fix 5205: Handle ConcurrentModification and NPE from opening dialogs while Roun… #5302
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…d Report being handled
This should clear up some of the Exceptions reported by CasualJoker, and avoid those Exceptions breaking the game and/or sidelining Princess.
Root cause is that we are doing some weird manual tracking of open dialogs within the ClientGUI, which exposes us to ConcurrentModificationExceptions in the UI itself. These, if not handled, will propagate and break the game.
If caught, they don't cause any harm because we're removing unneeded dialogs from our list of elements, and then trying to notify the deleted dialog of the event signaling the completion of its work (usually, reinforcing from a MUL).
This fix also puts a try/catch around the contents of WAA.toDisplayableString() to avoid the case where it throws an NPE because the client instance can't dereference some information about the current target, likely due to the above bug (or because the main thread is in the context of another dialog while also trying to update the chat box or Round Report). Either way, this shouldn't break the game.
Testing:
Close #5205
Close MegaMek/mekhq#3879