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More minor spelling/capitalization fixes. #6133

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Oct 22, 2024
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12 changes: 6 additions & 6 deletions megamek/i18n/megamek/common/options/messages.properties
Original file line number Diff line number Diff line change
Expand Up @@ -325,7 +325,7 @@ GameOptionsInfo.option.vehicles_threshold_variable.description=If checked, Vehic
GameOptionsInfo.option.vehicles_threshold_divisor.displayableName=(Unofficial) Vehicle damage threshold divisor (defaults to 10)
GameOptionsInfo.option.vehicles_threshold_divisor.description=Which divisor to use for the damage thresholds of vehicles. Default is 10 per the damage threshold rules for Aerospace assets on page 239 of TW.
GameOptionsInfo.option.vtol_strafing.displayableName=(Unofficial) VTOL Strafing
GameOptionsInfo.option.vtol_strafing.description=If checked, VTOLs can making strafing attacks per original rules in TacOps.
GameOptionsInfo.option.vtol_strafing.description=If checked, VTOLs can make strafing attacks per original rules in TacOps.
GameOptionsInfo.option.vehicles_safe_from_infernos.displayableName=(Unofficial) Vehicles may not be the target of an Inferno missile attack.
GameOptionsInfo.option.vehicles_safe_from_infernos.description=If checked, Vehicles cannot be the target of an Inferno SRM attack. \nUnchecked by default.
GameOptionsInfo.option.protos_safe_from_infernos.displayableName=(Unofficial) ProtoMeks may not be the target of an Inferno missile attack.
Expand Down Expand Up @@ -429,7 +429,7 @@ GameOptionsInfo.option.aero_ground_move.description=Aerospace units will be allo
GameOptionsInfo.option.stratops_capital_fighter.displayableName=StratOps Capital Fighters
GameOptionsInfo.option.stratops_capital_fighter.description=Fighters will be at capital-scale (this must be checked to use squadrons)
GameOptionsInfo.option.fuel_consumption.displayableName=StratOps Fuel Consumption
GameOptionsInfo.option.fuel_consumption.description=thrust costs fuel points
GameOptionsInfo.option.fuel_consumption.description=Thrust costs fuel points
GameOptionsInfo.option.stratops_conv_fusion_bonus.displayableName=StratOps Conventional Fusion Fuel Bonus
GameOptionsInfo.option.stratops_conv_fusion_bonus.description=If checked, conventional fighters using fusion engines will be more fuel efficient than aerospace fighters
GameOptionsInfo.option.stratops_harjel.displayableName=StratOps HarJel
Expand Down Expand Up @@ -469,7 +469,7 @@ GameOptionsInfo.option.stratops_waypoint_launch.description=Alternate mode for c
GameOptionsInfo.option.stratops_advanced_sensors.displayableName=StratOps Advanced Sensors
GameOptionsInfo.option.stratops_advanced_sensors.description=Advanced sensor suite rules for aerospace combat in space. per SO 4th ed, pg 105. Works correctly only if Double Blind and TacOps sensors rules are also turned on
GameOptionsInfo.option.variable_damage_thresh.displayableName=StratOps variable damage thresholds
GameOptionsInfo.option.variable_damage_thresh.description=Damage threshold for critical hits depends depends on current armor levels rather than initial armor levels
GameOptionsInfo.option.variable_damage_thresh.description=Damage threshold for critical hits depends on current armor levels rather than initial armor levels
GameOptionsInfo.option.at2_nukes.displayableName=Allow nuclear weapons
GameOptionsInfo.option.at2_nukes.description=Allows Alamo and Santa Anna missiles as ship-to-ship weapons, per the rules in Jihad Hot Spots, 3070
GameOptionsInfo.option.return_flyover.displayableName=(Unofficial) Allow return flyovers
Expand Down Expand Up @@ -632,7 +632,7 @@ PilotOptionsInfo.option.gunnery_laser.description=NOTE: This is a unofficial rul
PilotOptionsInfo.option.gunnery_missile.displayableName=Gunnery/Missile (Unofficial)
PilotOptionsInfo.option.gunnery_missile.description=Pilot gets a -1 to-hit bonus on all missile weapons (LRM,\nSRM,\nMRM,\nRL and ATM).
PilotOptionsInfo.option.gunnery_ballistic.displayableName=Gunnery/Ballistic (Unofficial)
PilotOptionsInfo.option.gunnery_ballistic.description=Pilot gets a -1 to-hit bonus on all ballistic weapons (MGs,\nall ACs,\nGaussrifles).
PilotOptionsInfo.option.gunnery_ballistic.description=Pilot gets a -1 to-hit bonus on all ballistic weapons (MGs,\nall ACs,\nGauss rifles).
PilotOptionsInfo.option.iron_man.displayableName=Iron Man (Unofficial)
PilotOptionsInfo.option.iron_man.description=A pilot with this skill receives only 1 pilot hit from ammunition explosions.
PilotOptionsInfo.option.some_like_it_hot.displayableName=Some Like It Hot (Unofficial)
Expand Down Expand Up @@ -715,8 +715,8 @@ PilotOptionsInfo.option.gas_effuser_toxin.displayableName=Gas Effuser (Toxin) (N
PilotOptionsInfo.option.gas_effuser_toxin.description=Gas Effuser (Toxin) \nSee IO pg 79 for details.
PilotOptionsInfo.option.dermal_armor.displayableName=Myomer Implants (Dermal Armor)
PilotOptionsInfo.option.dermal_armor.description=Units are more resistant to damage. \nSee IO pg 80 for details.
PilotOptionsInfo.option.dermal_camo_armor.displayableName=Myomer Implants (Dermal Armor Camoflage)
PilotOptionsInfo.option.dermal_camo_armor.description=Myomer Implants (Dermal Armor Camoflage) \nSee IO pg 80 for details.
PilotOptionsInfo.option.dermal_camo_armor.displayableName=Myomer Implants (Dermal Armor Camouflage)
PilotOptionsInfo.option.dermal_camo_armor.description=Myomer Implants (Dermal Armor Camouflage) \nSee IO pg 80 for details.
PilotOptionsInfo.option.tsm_implant.displayableName=Myomer Implants (Triple Strength)
PilotOptionsInfo.option.tsm_implant.description=Units receive benefits as described in \nSee IO pg 81 for details.
PilotOptionsInfo.option.triple_core_processor.displayableName=Triple-Core Processor
Expand Down