This a content viewer for Vagrant Story. The viewer provides a way to examine the game's content like never before. No longer render at 256×224, the impressive care taken in every character, model, and level can be fully appreciated!
- WEP (Weapons)
- SHP (Characters)
- SEQ (Animations)
- ZUD (Zone Unit Data) (Alpha)
This trello board is my acting roadmap. It shows known issues, and desired features. It also shows my completed content. It will also host links to stable releases in addition to this github repo.
Vagrant Story is without a doubt my favorite game of all time. I've beaten it at least once a year since 2000. I've owned two physical copies, and one digital copy. I've played it on PS1, PS2, PS3, PSP, and PSTV. I love this game, so when I found out about the hacking documentation and other people exploring the content and reverse engineering; I knew I had too as well.
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Big Shout Out to Morris creater of the original VSTools which inspired my spin off because I just cannot work in javascript. Sorry m(_ _ m)
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Matt Hoffman for helping me with WPF, DirectX, CPU Skinning, and General Reverse Engineering tips and tricks!
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Thanks to Valendian and everyone else who has put a tremendous amount of work into analyzing Vagrant Story.
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And to all contributors of the VS Hacking page: DataCrystal. Without this information this would be much harder.