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Do not throw errors for missing VRChat client on non-windows platforms #50

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orels1 opened this issue Jul 13, 2020 · 2 comments
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enhancement New feature or request

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@orels1
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orels1 commented Jul 13, 2020

Feature Description:
Currently U# always throws errors when scripts are getting compiled if VRChat is not found on the current machine (like if working on a mac). Would be nice to detect the platform and either turn it into warning or just skip it? Or not show it beyond the first time. Either of those will be nicer than having this error each compile.

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Additional context:
Not high priority by any means, but just a nice touch

@orels1 orels1 added the enhancement New feature or request label Jul 13, 2020
@MerlinVR MerlinVR self-assigned this Jul 13, 2020
MerlinVR added a commit that referenced this issue Jul 13, 2020
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Resolved in release 0.17.3

@MisutaaAsriel
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This is happening in 0.20.3. I have to collapse errors because it generates thousands of these repeatedly (on Mac).

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