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into-the-abyss

Required

Install: http://courses.missouristate.edu/kenvollmar/mars/

Text-based adventure game in MIPS using MARS

Author: Mio Diaz

Purpose: Final Project

Text based choose your adventure game

Important: the Bitmap Display tool must be connected to MARS and set to: unit width in pixels: 1 unit height in pixels: 1 display width in pixels: 1024 display height in pixels: 1024 base address for display: 0x10040000 (heap)

all characters entered must be UPPERCASE

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##------ GAME MECHANICS ------##

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Enter the letter in brackets to make that selection game will determine your fate based on your selection each game play won't be the same as the last winning or losing is all based on your actions

stretch goals:

  1. inventory
  2. normal or nightmare mode
  3. hope or death picker random gen will pick between 0-1 0 will be hope and 1 will be death based on your response some will lead to hope other responses are based on chance the fate of certain paths - if the end of a path is reached - will be predetermined

Sample Scenes Scene 1

Scene 2

Tutorial

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Text-based adventure game in MIPS using MARS

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