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v1.4.0: Refactor auto-reset behaviour + some small fixes

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@MichaelTMatthews MichaelTMatthews released this 30 Apr 13:02
· 20 commits to main since this release
  • Refactor environments and wrappers. People had been running into errors with the confusion provided by the auto-reset behaviour. The environments and wrappers have now been refactored to make it very explicit which one is being used. A downside of this is that there are now 8 different environments (classic?, symbolic?, autoreset?).
  • Fix play script bugs
  • Fix pixel res
  • Fix bug in optimistic reset wrapper (not critical)
  • Added an option to force spawning of a diamond in the overworld (by default in Craftax-Classic ~35% of worlds have no diamond)