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Refactor environments and wrappers. People had been running into errors with the confusion provided by the auto-reset behaviour. The environments and wrappers have now been refactored to make it very explicit which one is being used. A downside of this is that there are now 8 different environments (classic?, symbolic?, autoreset?).
Fix play script bugs
Fix pixel res
Fix bug in optimistic reset wrapper (not critical)
Added an option to force spawning of a diamond in the overworld (by default in Craftax-Classic ~35% of worlds have no diamond)