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GD-481: Fix logo resource on settings dialog (#485)
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# Why
The dialog was using the wrong logo resource.

# What
Make the logo unique for the settings dialog.
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MikeSchulze authored May 30, 2024
1 parent d538d3c commit 7534e2c
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Showing 3 changed files with 50 additions and 16 deletions.
32 changes: 16 additions & 16 deletions addons/gdUnit4/src/ui/settings/GdUnitSettingsDialog.tscn

Large diffs are not rendered by default.

Binary file added addons/gdUnit4/src/ui/settings/logo.png
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34 changes: 34 additions & 0 deletions addons/gdUnit4/src/ui/settings/logo.png.import
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://bkh022wwqq7s3"
path="res://.godot/imported/logo.png-deda0e4ba02a0b9e4e4a830029a5817f.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://addons/gdUnit4/src/ui/settings/logo.png"
dest_files=["res://.godot/imported/logo.png-deda0e4ba02a0b9e4e4a830029a5817f.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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